Ratchet: Deadlocked: Difference between revisions
Fixed Issues
No edit summary |
RedDevilus (talk | contribs) (Fixed Issues) |
||
Line 201: | Line 201: | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Missing geometry after pausing or opening vendor | |IssueName=Missing geometry after pausing or opening vendor | ||
Line 227: | Line 218: | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Broken textures | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode. | |||
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options. | |||
}} | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> |