Ratchet: Deadlocked: Difference between revisions

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|Revision=1.5.0-dev-3322-gaa03c8312
|Revision=1.5.0-dev-3322-gaa03c8312
|Graphics=GSdx 20191202204048 AVX2
|Graphics=GSdx 20191202204048 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x
* Internal Resolution: 4x
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* Accurate Blending: None
* Accurate Blending: None
* HW Hacks: Align Sprite, Fast Texture Invalidation, Disable Depth Emulation, Merge Sprite, Disable Safe Textures
* HW Hacks: Align Sprite, Fast Texture Invalidation, Disable Depth Emulation, Merge Sprite, Disable Safe Textures
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 20191202204048 2.0.0
* SPU2-X 20191202204048 2.0.0
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 0/-1
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* EE Cycle Skipping: 0
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
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* Large Framebuffer: Yes
* Large Framebuffer: Yes
* Advanced Settings and Hacks: Fast Texture Invalidation, Half-Pixel Offset: Special Texture
* Advanced Settings and Hacks: Fast Texture Invalidation, Half-Pixel Offset: Special Texture
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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* Also known as '''Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle''' (JP, AS), '''Ratchet: Gladiator''' (EU, AU)
* Also known as '''Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle''' (JP, AS), '''Ratchet: Gladiator''' (EU, AU)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Broken shadows
|IssueName=Framerate dips
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Shadows in the game aren't rendered properly
|Description=Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.
|Workaround=Currently the only fix is to use the interpreter for VU0 and using either a software renderer or OpenGL hardware renderer with Blending Accuracy set to Basic. Using the interpreter will result in massive slowdowns however.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing geometry after pausing or opening vendor
|IssueName=Broken textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options.
}}
 
{{Issue
|IssueName=Broken shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows in the game aren't rendered properly in software mode
|Workaround=Fixed on last Nightly version (v1.7.4726).
}}
}}


{{Issue
{{Issue
|IssueName=Issue with bloom on high resolutions
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
|Workaround= Setting that helps this issue is already added by default on newer versions of PCSX2 (tested on v1.7.4726), for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Missing geometry after pausing or opening vendor
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options.
|Workaround=Fixed on later Nightly versions of PCSX2 (Tested on v1.7.4726), on Older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
67,565

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