Phantasy Star Universe: Ambition of the Illuminus: Difference between revisions

m
Long report... but lots of testing was done.
m (Damn typo in filename.. Woops. #Fixed.)
m (Long report... but lots of testing was done.)
Line 94: Line 94:
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30, Runs good so far. Recently started playing the game, so extensive testing hasn't been done yet. But from what I've seen so far I'll probably be able to fully beat the game just fine on PCSX2. FPS remains stable at 60 FPS, with a few dips here and there if using 5x Native as Internal Resolution when a lot of stuff is going on in the screen. Using 4x Native however, results in no slowdowns at all. The 'monsters don't move' glitch has yet to happen to me in this game, but as mentioned - I haven't done extensive testing yet. I will update this report eventually with further results regarding that matter. There is a widescreen patch for this game, but unfortunately it causes quite a few graphical issues. Mainly the minimap being positioned wrong, (the cursor of your character is too far to the left), and also the target rectangle on monsters is misaligned as are the cut-in images of NPCs that talk during battles. Until those issues are fixed it might even be better to just play it in default aspect ratio (4:3) in my opinion.  
|Comments=BIOS: USA 2.30, Runs good so far. Recently started playing the game, so extensive testing hasn't been done yet. But from what I've seen so far I'll probably be able to fully beat the game just fine on PCSX2. FPS remains stable at 60 FPS, with a few dips here and there if using 5x Native as Internal Resolution when a lot of stuff is going on in the screen. Using 4x Native however, results in no slowdowns at all. The 'monsters don't move' glitch has yet to happen to me in this game, but as mentioned - I haven't done extensive testing yet. I will update this report eventually with further results regarding that matter. <br /><br />There is a widescreen patch for this game, but unfortunately it causes quite a few graphical issues. Mainly the minimap being positioned wrong, (the cursor of your character is too far to the left), and also the target rectangle on monsters is misaligned as are the cut-in images of NPCs that talk during battles. Until those issues are fixed it might even be better to just play it in default aspect ratio (4:3) in my opinion. <br /><br />'''Update:''' So I've been playing for several hours now, fought MANY battles, including various boss fights, and have yet to experience the issue where monsters get stuck. Either this got fixed in recent revisions of PCSX2, or it simply does not exist at all in THIS game and someone just copied the issue over from the original PSU. Marking it as fixed for now. No matter what I try, I can't reproduce it anymore. (Haven't tried it in prior versions of PCSX2 to the one I tested with. But I left the workaround intact for older versions of PCSX2).
|Tester=Ryudo
|Tester=Ryudo
}}
}}
Line 125: Line 125:
{{Issue
{{Issue
|IssueName=Enemies stop moving
|IssueName=Enemies stop moving
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Enemies stop moving
|Description=Enemies stop moving
|Workaround=Needs '''EE Round Mode''' set to "Nearest" or "Positive".
|Workaround=Fixed in recent revisions of PCSX2. For older versions go to Config > Emulation Settings > EE/IOP > Set Round Mode to 'Nearest' or 'Positive'
}}
}}


ninja
1,229

edits