Phantasy Star Universe: Difference between revisions
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== | == Gallery == | ||
<gallery> | {{Scroll box | ||
|height=230px | |||
</gallery> | |content=<center> | ||
<gallery widths=150px> | |||
PSU - Gameplay 001.jpg|PSU - Gameplay 001 | |||
PSU - Gameplay 002.jpg|PSU - Gameplay 002 | |||
PSU - Gameplay 003.jpg|PSU - Gameplay 003 | |||
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PSU - Gameplay 005.jpg|PSU - Gameplay 005 | |||
PSU - Gameplay 006.jpg|PSU - Gameplay 006 | |||
PSU - Gameplay 007.jpg|PSU - Gameplay 007 | |||
PSU - Gameplay 008.jpg|PSU - Gameplay 008 | |||
PSU - Gameplay 009.jpg|PSU - Gameplay 009 | |||
PSU - Gameplay 010.jpg|PSU - Gameplay 010 | |||
PSU - Gameplay 011.jpg|PSU - Gameplay 011 | |||
PSU - Gameplay 012.jpg|PSU - Gameplay 012 | |||
PSU - Gameplay 013.jpg|PSU - Gameplay 013 | |||
PSU - Gameplay 014.jpg|PSU - Gameplay 014 | |||
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PSU - Gameplay 016.jpg|PSU - Gameplay 016 | |||
Phantasy_Star_Universe_Forum_1.jpg|Phantasy Star Universe (SLES 54308) | |||
</gallery></center> | |||
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{{Phantasy Star series}} | {{Phantasy Star series}} |
Revision as of 01:30, 27 February 2015
Developer(s): SEGA, Sonic Team
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 68/100
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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29 12 2012 1.1.0 r5492- | GSdx 5464 SSE41 [09 12 2012] |
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Runs at 200% speed. | |
NTSC-U(?) | ? |
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0.9.8 r4463 | gsdx r4459 |
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BIOS: USA v02.00. FPS: 60/60FPS | Machina |
NTSC-U | ? |
|
1.0.0 | gsdx 1.16 |
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BIOS: USA v02.00. Got 42-60 fps. 60 is common, in some areas dropped to 52 fps, uncommonly it dropped to 42-45. Setting 'Core GS' 'speedhacks' 'VU Cycle stealing' to 2 helped some, and MTVU helped a lot (CPU has 4 cores). | Bluezeak |
NTSC-U
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Windows 7 Ultimate x64 (SP1)
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BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive. | Ryudo |
Known Issues
Enemies stop moving (Will result in getting stuck in Chapter 7's boss)
- Status: Active
- Type: Major
- Description: Enemies stop moving. This is particularly an issue in Chapter 7, where you have to fight a boss that's initially invisible. Because of this bug he will stay invisible and you'll be unable to progress. Make sure you have/create a regular Memory Card Save before this point, or you will have to start over the game, because Save States save this bug.
- Workaround: Needs EE Round Mode set to "Nearest" or "Positive". But as previously mentioned; You will need to do a clean boot of the game and load via a Memory Card Save.
Gallery
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