Phantasy Star Universe: Difference between revisions

m
Entry update, issue updated to Major severity, and added more info about it.
No edit summary
m (Entry update, issue updated to Major severity, and added more info about it.)
Line 72: Line 72:
*6GB DDR3-1333
*6GB DDR3-1333
|Revision=
|Revision=
* 1.3.0-639 (GIT)
* 1.3.0-648 (GIT)
* 1.3.0-648 (GIT)
|Graphics=<small>
|Graphics=
* GSdx 20141004113334 AVX2
* GSdx 1.3.0-648 0.1.16 AVX2
* GSdx 20141026215358 AVX2</small>
** Renderer: D3D11 HW
|Sound=<small>
** Internal Res: 2560x1440
* SPU2-X 20141004113334
** Enable FXAA: ON
* SPU2-X 20141026215358
|Sound=
* LilyPad 0.11.0</small>
* SPU2-X 1.3.0-648
|Comments=BIOS: USA v02.30. Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive.
** Module: XAudio2
** Latency: 150ms
** Sync Mode: TimeStretch
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
Line 109: Line 112:


{{Issue
{{Issue
|IssueName=Enemies stop moving
|IssueName=Enemies stop moving (Will result in getting stuck in Chapter 7's boss)
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=2
|Description=Enemies stop moving
|Description=Enemies stop moving. This is particularly an issue in Chapter 7, where you have to fight a boss that's initially invisible. Because of this bug he will stay invisible and you'll be unable to progress. Make sure you have/create a regular Memory Card Save before this point, or you will have to start over the game, because Save States save this bug.
|Workaround=Needs '''EE Round Mode''' set to "Nearest" or "Positive".
|Workaround=Needs '''EE Round Mode''' set to "Nearest" or "Positive". But as previously mentioned; You will need to do a clean boot of the game and load via a Memory Card Save.
}}
}}


[[Category:temp Navbox required]]
[[Category:temp Navbox required]]
ninja
1,229

edits