PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1: Difference between revisions
PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1 (view source)
Revision as of 19:07, 19 July 2015
, 19 July 2015no edit summary
No edit summary |
No edit summary |
||
Line 106: | Line 106: | ||
Using SSE with DaZ however will just make the result '0' in that case (which is incorrect). | Using SSE with DaZ however will just make the result '0' in that case (which is incorrect). | ||
Some games rely on this correct behavior for MAX/MINI or else have graphical problems | Some games rely on this correct behavior for MAX/MINI or else have graphical problems :) | ||