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Using SSE with DaZ however will just make the result '0' in that case (which is incorrect).
 
Using SSE with DaZ however will just make the result '0' in that case (which is incorrect).
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Some games rely on this correct behavior for MAX/MINI or else have graphical problems Smile
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Some games rely on this correct behavior for MAX/MINI or else have graphical problems :)
     
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