PCSX2 Documentation/PCSX2 EE Recompiler: Difference between revisions

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* '''<code>C++ array: __aligned16 uptr hwLUT[_64kb]</code>'''
* '''<code>C++ array: __aligned16 uptr hwLUT[_64kb]</code>'''


Important note, those LUTs are based on the TLB mapping at the boot of the EE kernel. They don't take TLB updates into consideration. It won't work if your game/program (linux/home-brew) rely on TLB management. In this situation your best bet is to use the interpreter.
Important note, those LUTs are based on the TLB mapping at the boot of the EE kernel. They don't take TLB updates into consideration. It won't work if your game/program (linux/home-brew) relies on TLB management. In this situation your best bet is to use the interpreter.


=== Base Block ===
=== Base Block ===
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