PCSX2 Documentation/Contributing To-Do List: Difference between revisions

This is a really outdated list. Looks like it's older than the github list. This can probably be removed or redirected to the github list.
(Remove stuff I did, not sure why there's even a copy of the github page here, it just doubles work.)
(This is a really outdated list. Looks like it's older than the github list. This can probably be removed or redirected to the github list.)
 
Line 39: Line 39:
==GSdx==
==GSdx==
* Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
* Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
* Implement DX features on OGL (video recording ....)
* Test/Fix GLES3.1 (it often breaks after GL update)
* Test/Fix GLES3.1 (it often breaks after GL update)
* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
* Finish buffer storage
* Finish buffer storage
* OSD => started by myself in a branch feel free to pick it up
* OSD => Finish port to Direct3D
* Gameplay recording
 
==zzogl==
* Reduce GL requirement to 3.3 + gl4 extension
* Use multibind
* Fix EGL
* Port GLSL to window
* Drop old GLSL backend (and much later Nivida CG)


==Debian package==
==Debian package==
ninja
1,220

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