PCSX2 Documentation/Contributing To-Do List: Difference between revisions

This is a really outdated list. Looks like it's older than the github list. This can probably be removed or redirected to the github list.
(→‎QA / Portability: "Update "Include What You Use" URL)
(This is a really outdated list. Looks like it's older than the github list. This can probably be removed or redirected to the github list.)
 
(One intermediate revision by one other user not shown)
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==QA / Portability==
==QA / Portability==
* Port GSThread to std::thread => started by krysto
* Port core thread to std::thread
* Port core thread to std::thread
* C11 aligned_alloc
* C11 aligned_alloc
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==GSdx==
==GSdx==
* Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
* Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
* Implement DX features on OGL (video recording ....)
* Test/Fix GLES3.1 (it often breaks after GL update)
* Test/Fix GLES3.1 (it often breaks after GL update)
* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
* Finish buffer storage
* Finish buffer storage
* OSD => started by myself in a branch feel free to pick it up
* OSD => Finish port to Direct3D
* Gameplay recording
 
==CDVD==
* Port CDVDgiga to linux ?
 
==zzogl==
* Reduce GL requirement to 3.3 + gl4 extension
* Use multibind
* Fix EGL
* Port GLSL to window
* Drop old GLSL backend (and much later Nivida CG)


==Debian package==
==Debian package==
ninja
1,220

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