PCSX2 Documentation/Contributing To-Do List: Difference between revisions

This is a really outdated list. Looks like it's older than the github list. This can probably be removed or redirected to the github list.
m (Ngng moved page Contributing To-Do List to PCSX2 Documentation/Contributing To-Do List without leaving a redirect)
(This is a really outdated list. Looks like it's older than the github list. This can probably be removed or redirected to the github list.)
 
(9 intermediate revisions by 3 users not shown)
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==QA / Portability==
==QA / Portability==
* Port GSThread to std::thread => started by krysto
* Port core thread to std::thread
* Port core thread to std::thread
* C11 aligned_alloc
* C11 aligned_alloc
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* Replace volatile/lock-free queue with real C++ atomic
* Replace volatile/lock-free queue with real C++ atomic
* [C++11 auto port](http://clang.llvm.org/extra/clang-modernize.html). Initial requirement: drop XP and support clang/llvm
* [C++11 auto port](http://clang.llvm.org/extra/clang-modernize.html). Initial requirement: drop XP and support clang/llvm
* [Clean header include](https://code.google.com/p/include-what-you-use/). Investigate.
* [Clean header include](https://github.com/include-what-you-use/include-what-you-use). Investigate.
* Address sanitizer (gcc or clang) and others sanitizer.
* Address sanitizer (gcc or clang) and others sanitizer.
* Valgrind (not sure it can run PCSX2, maybe limit the scope to plugin)
* Valgrind (not sure it can run PCSX2, maybe limit the scope to plugin)
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==GUI==
==GUI==
* support wx3.0 => linux port is done but windows part is not ready yet.
* check linux chapter ;) Various improvements are actually cross platform!
* check linux chapter ;) Various improvements are actually cross platform!


==Linux==
==Linux==
You're welcome to the [Linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here is a handy list of features need implementation. Feel free to propose new ones.
You're welcome to the [Linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here is a handy list of features need implementation. Feel free to propose new ones.


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#Put default global flags in cmake/BuildParameters.cmake\\
#Put default global flags in cmake/BuildParameters.cmake\\
#Try to use standard flags as much as possible (aka On). Extensive tests must be done to validate a flag update.
#Try to use standard flags as much as possible (aka On). Extensive tests must be done to validate a flag update.
* Support clang (dev build/run without crash) => started by urushima
* Speed comparison clang/GCC
* Speed comparison clang/GCC
* Support avx (gsdx) => Mostly done. Some compilation errors remain.
* Add missing/update copyright header  
* Add missing/update copyright header  
* LTO support => started by prudho
* LTO support => started by prudho
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==GSdx==
==GSdx==
* Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
* Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
* Implement DX features on OGL (video recording ....)
* Test/Fix GLES3.1 (it often breaks after GL update)
* Test/Fix GLES3.1 (it often breaks after GL update)
* Add tooltip on gsdx gui
* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
* Finish buffer storage
* Finish buffer storage
* OSD => started by myself in a branch feel free to pick it up
* OSD => Finish port to Direct3D
* Gameplay recording
 
==CDVD==
* Port CDVDgiga to linux ?
 
==zzogl==
* Reduce GL requirement to 3.3 + gl4 extension
* Use multibind
* Fix EGL
* Port GLSL to window
* Drop old GLSL backend (and much later Nivida CG)


==Debian package==
==Debian package==
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* Win/Linux ARM port
* Win/Linux ARM port
* OSX support
* OSX support
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