Onimusha 2: Samurai's Destiny: Difference between revisions

no edit summary
No edit summary
No edit summary
(6 intermediate revisions by 2 users not shown)
Line 104: Line 104:
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=DirectX 9 (hardware), interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics, logarithimic z enabled to avoid graphic issues with Jubei Yagyu. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 2 because otherwise the audio/video of the cutscenes will be out of sync. INTC spin detection, wait loop detection and mVU flag hacks must be enabled. You still can see through the walls in several places like it happens with Onimusha: Warlords.
|Comments=Bios 2.30, native resolution, directX 9 (hardware), allow 8 bit textures enabled, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics, logarithimic z enabled to avoid graphic issues with Jubei Yagyu, sound interpolation = linear. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 2 because otherwise the audio/video of the cutscenes will be out of sync. INTC spin detection, wait loop detection and mVU flag hacks must be enabled. You still can see through the walls in several places like it happens with Onimusha: Warlords.
|Tester=Felipe
|Tester=Felipe
}}
}}
Line 128: Line 128:
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<!--
* Speedhacks:  
* Speedhacks:  
** EEC: -2 & VUCS: 0,  
** EEC: -2 & VUCS: 0,  
Line 134: Line 134:
** Wait Loop Detection,  
** Wait Loop Detection,  
** mVU Flag.
** mVU Flag.
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Native Resolution: 2880x1620  
* Native Resolution: 2880x1620  
Line 147: Line 147:
* FXAA Shader
* FXAA Shader
* External Shader
* External Shader
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
Line 177: Line 177:
* Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518)
* Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518)
* Also known as '''Onimusha 2'''
* Also known as '''Onimusha 2'''
<spoiler show="Additional Patches" hide="Hide">
{{SpoilerTable|caption=Additional Patches|text=Deinterlace Patch for 5848889C (use 5A1410AB if playing with the undub patch) :
* Deinterlace Patch for 5848889C (use 5A1410AB if playing with the undub patch) :
<pre>
<pre>
patch=1,EE,0172A37D,extended,00000000
patch=1,EE,0172A37D,extended,00000000
Line 185: Line 184:
patch=1,EE,20183CB4,extended,00007025
patch=1,EE,20183CB4,extended,00007025
patch=1,EE,2019CAB4,extended,24047900
patch=1,EE,2019CAB4,extended,24047900
</pre>
</pre>}}
</spoiler>




67,565

edits