Onimusha: Warlords: Difference between revisions
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Pr0meth3us (talk | contribs) |
Pr0meth3us (talk | contribs) |
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=There is a graphics clipping problem that enables you to see characters and objects through solid matter (pre-rendered backgrounds) using DX9/DX11 HW | |Description=There is a graphics clipping problem that enables you to see characters and objects through solid matter (pre-rendered backgrounds) using DX9/DX11 HW | ||
|Workaround=Use software mode or OGL HW with Hardware Depth enabled (for the clipping) | |Workaround=Use software mode or OGL HW with Hardware Depth enabled (for the clipping) .If you come across any missing shadows set Blending Unit Accuracy at high. | ||
Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being. | Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being. | ||
}} | }} |