Onimusha: Warlords: Difference between revisions

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{{infobox
{{infobox
|image            = Onimusha-Warlords.jpg
|image            = Onimusha-Warlords.jpg
|caption          = NTSC-U Cover
|caption          = NTSC-U cover
|developer        = Capcom
|developer        = Capcom
|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
|genre            = Action, Adventure
|genre            = Action, Adventure, Horror
|gameinfo          = As power-hungry warlords battle one another for control of feudal Japan, a young princess is kidnapped. Now, one lone swordsman, Samanosuke, boldly volunteers to rescue and avenge her. An entire legion of demon warriors stands between you and the princess, so you'll need all your weapons and magic to break through. The world of Onimusha: Warlords comes alive with waterfalls, wind effects, insects, and weather, but in order to triumph, you must stay focused on your mission.
|gameinfo          = As power-hungry warlords battle one another for control of feudal Japan, a young princess is kidnapped. Now, one lone swordsman, Samanosuke, boldly volunteers to rescue her. An entire legion of demon warriors stands between you and the princess so you'll need all your weapons and magic to break through. The world of Onimusha: Warlords comes alive with waterfalls, wind effects, insects and weather. But, in order to triumph, you must stay focused on your mission.
|wikipedia        = [http://en.wikipedia.org/wiki/Onimusha:_Warlords Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Onimusha:_Warlords Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-warlords-review/1900-2694062/ GameSpot]|8.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_onimusha_ps2 Eurogamer]|8/10}}
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Crime, Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|na_rating        = M
|ko_rating        = 18
|french            = SLES-50247
|french            = SLES-50247
|german            = SLES-50247
|german            = SLES-50247
|japanese          = SLPM-65010 & SLUS-20018
|japanese          = SLPM-65010 & SLUS-20018 & SLPM-66501 & SLPM-74206
|english          = SLES-50247 & SLUS-20018
|english          = SLES-50247 & SLUS-20018 & SLUS-20018GH
|korean            = SLPM-67507
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50247<br />SLES-50247/P <small>(Platinum)</small>
|serialsPAL        = SLES-50247<br />SLES-50247/P <small>(Platinum)</small>
|CRCsPAL          = 48258BE5
|CRCsPAL          = 48258BE5<br />07D0AC90 (Akella)
|releasedatePAL    = July 6, 2001<br />June 7, 2002 <small>(Platinum)</small>
|releasedatePAL    = July 6, 2001<br />June 7, 2002 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65010<br />SLPM-66501 <small>(Mega Hits!)</small><br />SLPM-74206 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SLPM-65010<br />SLPM-66501 <small>(Mega Hits!)</small><br />SLPM-74206 <small>(PlayStation 2 the Best)</small><br />SLPM-61001 <small>(Trial)</small><br />SLPM-67507
|CRCsNTSCJ        = 4CFAB43B
|CRCsNTSCJ        = 4CFAB43B
|releasedateNTSCJ  = January 25, 2001<br />December 20, 2001 <small>(Mega Hits!)</small><br />March 10, 2005 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = January 25, 2001<br />December 20, 2001 <small>(Mega Hits!)</small><br />March 10, 2005 <small>(PlayStation 2 the Best)</small>
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|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at max speed 60fps either in Gsdx Hardware mode or software mode., In Hardware mode chests and enemies could be seen through walls but in software mode everything work fine.
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at max speed 60fps either in Gsdx Hardware mode or software mode., In Hardware mode chests and enemies could be seen through walls but in software mode everything work fine.
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5816
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), very light game for any cpu/gpu.
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=Radeon HD 7850
|GPU=Radeon HD 7850
*6GB DDR3-1333
*6GB DDR3-1333
|Revision=
|Revision=1.3.1-20 (GIT)
* 1.3.1-20 (GIT)
|Graphics= GSdx 0.1.16 SSE4
<small style="font-size:10px;">
*Speedhacks:
** EEC: 1 & VUCS: 0
** mVU Flag: ON
** MTVU: ON
</small>
|Graphics=
* GSdx 0.1.16 SSE4
** D3D11 Hardware
** Resolution: 2560x1440
** Enable FXAA: ON
** FPS: 60/60
|Sound=
|Sound=
* SPU2-X 1.3.1-20
* SPU2-X 1.3.1-20
** Module: XAudio2
** Latency: 150ms
** Sync Mode: TimeStretch
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though.
|Comments=BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU, D3D11 Hardware, Resolution: 2560x1440, Enable FXAA, FPS: 60/60.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=
MSI MPG Z490
*i5-10600K @ 4.8GHz
|GPU=NVIDIA GeForce GTX1070
*32GB HyperX FURY DDR4 @ 3200MHz
|Revision=1.5.0-dev-3291
|Graphics=GSdx 1.1.0 gsdx32-avx2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.** OpenGL Hardware, Resolution: 3x Native (~1080p), Enable FXAA. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU
|Tester=NullNOVA
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL-M3
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<!--
* Speedhacks:
** EEC: -2 & VUCS: 1,
** INTC Spin Detection,
** Wait Loop Detection,
** mVU Flag.
-->
|Graphics=GSdx
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
-->
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes. There is of course braking in the videos in the gameplay of the game, but this does not greatly affect the game.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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== Trivia ==
== Trivia ==
* Original names: '''鬼武者''' (SLPM-65010), '''鬼武者 MEGA HITS!''' (SLPM-66501), '''鬼武者 PlayStation®2 the Best''' (SLPM-74206)
* Original names: '''鬼武者''' (SLPM-65010) & (SLPM-66501) & (SLPM-74206), '''귀무자''' (SLPM-67507)
* Also known as '''Onimusha'''
* Also known as '''Onimusha'''
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.
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{{Issue
{{Issue
|IssueName=See-thru Environment
|IssueName=See-thru Environment
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=There is a graphics clipping problem that enables you to see characters and objects through solid matter
|Description=There is a graphics clipping problem that enables you to see characters and objects through solid matter (pre-rendered backgrounds) using DX9/DX11 HW
|Workaround=You can switch to software mode F9 and the game will be normal again.
|Workaround=Use software mode or OGL HW with Hardware Depth enabled (for the clipping) .If you come across any missing shadows set Blending Unit Accuracy at high.
Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being.
}}
}}


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Oni1-GP007.jpg
Oni1-GP007.jpg
Oni1-GP008.jpg
Oni1-GP008.jpg
Oni1-GP009.jpg
Oni1-GP0010.jpg
Onimusha_Warlords_Forum_1.jpg
Onimusha_Warlords_Forum_1.jpg
Onimusha_Warlords_Forum_3.jpg
Onimusha_Warlords_Forum_3.jpg
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