Onimusha: Warlords: Difference between revisions
Jump to navigation
Jump to search
no edit summary
No edit summary |
No edit summary |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link] | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-warlords-review/1900-2694062/ GameSpot]|8.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_onimusha_ps2 Eurogamer]|8/10}} | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-warlords-review/1900-2694062/ GameSpot]|8.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_onimusha_ps2 Eurogamer]|8/10}} | ||
|au_rating = MA | |||
|au_rating_text = Medium Level Animated Violence | |||
|japan_rating = C | |japan_rating = C | ||
|japan_rating_text = Crime, Violence | |japan_rating_text = Crime, Violence | ||
Line 14: | Line 16: | ||
|na_rating = M | |na_rating = M | ||
|ko_rating = 18 | |ko_rating = 18 | ||
|french = SLES-50247 | |french = SLES-50247 | ||
|german = SLES-50247 | |german = SLES-50247 | ||
|japanese = SLPM-65010 & SLUS-20018 & | |japanese = SLPM-65010 & SLUS-20018 & SLPM-66501 & SLPM-74206 | ||
|english = SLES-50247 & SLUS-20018 & SLUS-20018GH | |english = SLES-50247 & SLUS-20018 & SLUS-20018GH | ||
|korean = SLPM-67507 | |korean = SLPM-67507 | ||
Line 155: | Line 156: | ||
|GPU=Radeon HD 7850 | |GPU=Radeon HD 7850 | ||
*6GB DDR3-1333 | *6GB DDR3-1333 | ||
|Revision= | |Revision=1.3.1-20 (GIT) | ||
|Graphics= GSdx 0.1.16 SSE4 | |||
|Graphics= | |||
|Sound= | |Sound= | ||
* SPU2-X 1.3.1-20 | * SPU2-X 1.3.1-20 | ||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though. | |Comments=BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU, D3D11 Hardware, Resolution: 2560x1440, Enable FXAA, FPS: 60/60. | ||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | }} | ||
Line 187: | Line 173: | ||
|GPU=NVIDIA GeForce GTX1070 | |GPU=NVIDIA GeForce GTX1070 | ||
*32GB HyperX FURY DDR4 @ 3200MHz | *32GB HyperX FURY DDR4 @ 3200MHz | ||
|Revision= | |Revision=1.5.0-dev-3291 | ||
|Graphics=GSdx 1.1.0 gsdx32-avx2 | |||
|Graphics= | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
|Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise. | |Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.** OpenGL Hardware, Resolution: 3x Native (~1080p), Enable FXAA. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU | ||
|Tester=NullNOVA | |Tester=NullNOVA | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=PAL-M3 | |Region=NTSC-U/PAL-M3 | ||
|OS=Windows 8.1, x64 | |OS=Windows 8.1, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU= | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision= | |Revision=v1.7.0-dev-1907 | ||
<spoiler show="Settings Emulator" hide="Hide"> | |||
< | * Speedhacks: | ||
*Speedhacks: | ** EEC: -2 & VUCS: 1, | ||
** EEC: -2 & VUCS: 1 | ** INTC Spin Detection, | ||
** mVU Flag | ** Wait Loop Detection, | ||
</ | ** mVU Flag. | ||
|Graphics= | </spoiler> | ||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 and 2560x1440 | |||
* Texture Filtering: Bilinear (Forced and PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* External Shader | |||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes. | |Comments=Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes. There is of course braking in the videos in the gameplay of the game, but this does not greatly affect the game. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} | ||
Line 298: | Line 270: | ||
Oni1-GP007.jpg | Oni1-GP007.jpg | ||
Oni1-GP008.jpg | Oni1-GP008.jpg | ||
Oni1-GP009.jpg | |||
Oni1-GP0010.jpg | |||
Onimusha_Warlords_Forum_1.jpg | Onimusha_Warlords_Forum_1.jpg | ||
Onimusha_Warlords_Forum_3.jpg | Onimusha_Warlords_Forum_3.jpg |