Onimusha: Warlords: Difference between revisions

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|gamefaqslink      = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-warlords-review/1900-2694062/ GameSpot]|8.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_onimusha_ps2 Eurogamer]|8/10}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-warlords-review/1900-2694062/ GameSpot]|8.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_onimusha_ps2 Eurogamer]|8/10}}
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Crime, Violence
|japan_rating_text = Crime, Violence
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|na_rating        = M
|na_rating        = M
|ko_rating        = 18
|ko_rating        = 18
|russian          = SLES-50247 (Sound: Akella)
|french            = SLES-50247
|french            = SLES-50247
|german            = SLES-50247
|german            = SLES-50247
|japanese          = SLPM-65010 & SLUS-20018 & SLPM-66501 & SLPM-74206
|japanese          = SLPM-65010 & SLUS-20018 & SLPM-66501 & SLPM-74206
|english          = SLES-50247 & SLUS-20018 & SLUS-20018GH
|english          = SLES-50247 & SLUS-20018 & SLUS-20018GH
|korean            = SLPM-67507
|korean            = SLPM-67507
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|GPU=Radeon HD 7850
|GPU=Radeon HD 7850
*6GB DDR3-1333
*6GB DDR3-1333
|Revision=
|Revision=1.3.1-20 (GIT)
* 1.3.1-20 (GIT)
|Graphics= GSdx 0.1.16 SSE4
<small style="font-size:10px;">
*Speedhacks:
** EEC: 1 & VUCS: 0
** mVU Flag: ON
** MTVU: ON
</small>
|Graphics=
* GSdx 0.1.16 SSE4
** D3D11 Hardware
** Resolution: 2560x1440
** Enable FXAA: ON
** FPS: 60/60
|Sound=
|Sound=
* SPU2-X 1.3.1-20
* SPU2-X 1.3.1-20
** Module: XAudio2
** Latency: 150ms
** Sync Mode: TimeStretch
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though.
|Comments=BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU, D3D11 Hardware, Resolution: 2560x1440, Enable FXAA, FPS: 60/60.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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|GPU=NVIDIA GeForce GTX1070
|GPU=NVIDIA GeForce GTX1070
*32GB HyperX FURY DDR4 @ 3200MHz
*32GB HyperX FURY DDR4 @ 3200MHz
|Revision=
|Revision=1.5.0-dev-3291
* 1.5.0-dev-3291
|Graphics=GSdx 1.1.0 gsdx32-avx2
<small style="font-size:10px;">
*Speedhacks:
** EEC: 1 & VUCS: 0
** mVU Flag: ON
** MTVU: ON
</small>
|Graphics=
* GSdx 1.1.0 gsdx32-avx2
** OpenGL Hardware
** Resolution: 3x Native (~1080p)
** Enable FXAA: ON
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
** Interpolation: Catmull-Rom
** Module: XAudio2
** Latency: 100ms
** Sync Mode: TimeStretch
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.
|Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.** OpenGL Hardware, Resolution: 3x Native (~1080p), Enable FXAA. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU
|Tester=NullNOVA
|Tester=NullNOVA
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL-M3
|Region=NTSC-U/PAL-M3
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=
|Revision=v1.7.0-dev-1907
* v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<small style="font-size:10px;">
* Speedhacks:  
*Speedhacks:
** EEC: -2 & VUCS: 1,
** EEC: -2 & VUCS: 1
** INTC Spin Detection,
** mVU Flag: ON
** Wait Loop Detection,
</small>
** mVU Flag.
|Graphics=
</spoiler>
* GSdx
|Graphics=GSdx
** Renderer: Direct3D 11 and OpenGL (Hardware)
<spoiler show="Settings" hide="Hide">
** Native Resolution: 1920x1080 and 2560x1440
* Renderer: Direct3D 11 and OpenGL (Hardware)
** Texture Filtering: Bilinear (Forced and PS2)
* Native Resolution: 1920x1080 and 2560x1440  
** Anisotropic Filtering: 16x
* Texture Filtering: Bilinear (Forced and PS2)
** Mipmapping: Basic (Fast)
* Anisotropic Filtering: 16x
** CRC Hack Level: Partial (OpenGL)
* Mipmapping: Basic (Fast)
** Date Accuracy: Fast (Default)
* CRC Hack Level: Partial (OpenGL)
** Blending Accuracy: Basic (Recommended)
* Date Accuracy: Fast (Default)
** FXAA Shader
* Blending Accuracy: Basic (Recommended)
** External Shader
* FXAA Shader
* External Shader
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes.
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes. There is of course braking in the videos in the gameplay of the game, but this does not greatly affect the game.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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Oni1-GP007.jpg
Oni1-GP007.jpg
Oni1-GP008.jpg
Oni1-GP008.jpg
Oni1-GP009.jpg
Oni1-GP0010.jpg
Onimusha_Warlords_Forum_1.jpg
Onimusha_Warlords_Forum_1.jpg
Onimusha_Warlords_Forum_3.jpg
Onimusha_Warlords_Forum_3.jpg
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