Need for Speed: Undercover: Difference between revisions

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Updating latest emulation status.
(Added test)
m (Updating latest emulation status.)
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|numberofplayers  = 2
|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|cpu-intensive    = 1
|japan_rating      = B
|japan_rating      = B
|eu_rating        = 12+
|eu_rating        = 12+
Line 111: Line 112:
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Runs fine in DX11 hardware mode, some casual slowdown. A visual bug you notice right away are 4 vertical bars with changing colours on the upper left side but the game seems fully playable aside from that. I suppose the late rendering of specific roads and race barriers are also happening on a PS2. Software mode is painfully slow
|Comments=Playable in hardware mode though many slowdowns to about 90% emulation speed espcially in intense scenes. A visual bug you notice right away are 4 vertical bars with changing colours on the upper left side. I suppose the late rendering of specific roads and race barriers are also happening on a PS2. Software mode is painfully slow
|Tester=LeRutY
|Tester=LeRutY
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64 Bit
|CPU=AMD Ryzen 5 3500X
|GPU=NVIDIA GTX 1650
|Revision=1.7.0-20210206154110 64-bit
|Graphics=GSdx64-alpha
|Sound=SPU2-X (integrated into emulator)
|Comments=This game is really, really, really CPU intensive. Uses MTVU hacks, EE Cyclerate set to 1 and also uses OpenGL mode in GSDX to get smoother full 59.94 FPS, but expect some hiccups. Horizontal tearing also happens in the game. You might need to set skipdraw to 1 to fix green bars on the top left. Requires at least 6 core CPU for emulating this game.
|Tester=amirzaim
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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