Need for Speed: Carbon

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Need for Speed: Carbon

North American box art
Game general and emulation properties:
Region NTSC-U:
Serial numbers: SLUS-21493
SLUS-21494 (Collector's Edition)
SLUS-21493GH (Greatest Hits)
SLUS-29193 (Demo)
Release date: October 31, 2006
February 5, 2013 (Greatest Hits)
CRCs: 7841A89E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54321
SLES-54402 (Collector's Edition)
SLES-54322
SLES-54323
SLES-54324
SLES-54492 (Collector's Edition)
SLES-54493 (Collector's Edition)
SLED-54312 (Demo)
SLES-54493/P (Platinum: The Best of PlayStation 2)
SLES-54321/P (Platinum: The Best of PlayStation 2)
Release date: November 3, 2006
November 16, 2006
2007 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66617
SLPM-55061 (EA:SY! 1980)
SLAJ-25091
SLPM-66869 (EA Best Hits)
Release date: December 7, 2006 (Collector's Edition)
December 21, 2006
October 25, 2007 (EA Best Hits)
August 21, 2008 (EA:SY! 1980)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): EA Canada
Publisher(s): EA Games
Genre: Open World, Racing
Wikipedia: Link
Game review links: IGN
Game review score: 7.8/10 (IGN)
Game description: An open world Need for Speed game where you gotta go fast.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Hangs on intro loading screen with a couple TLB miss errors.
PAL Windows
  • INTEL I5 M 430 @2.27ghz
  • NVIDIA 330M
1.2.1.r5873 GSDX
  • SPU2-X
  • ?
Colour distortions with trees as well as occassional fog, colours of cars can sometimes be washed out. Lighting glitches (very minor) tends to occurr with the headlights of oncoming traffic, the headlights will sometimes shine through the road if over hill or sometimes through walls. Occassional graphical glitches in roads but very infequent and minor usually to do with skid marks that are part of the road, not the ones that players or AI produces.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Software)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
After the opening cutscenes, game hangs and appears to lock up. Error is
  • (EE pc:004FCF40) TLB Miss, addr=0x28 [load]
  • (EE pc:004FCF40) TLB Miss, addr=0x2c [load]

Bios v 2.0 was used.

Zrooney
NTSC-U/PAL Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve signal, EE/VU Rounding: More Nearbie,Completed, Standard Speedhackers +EE Cycle stealin-2 and VU Stealing -2+MTVU=60FPS, None, Hardware mode its slower,software mode have acepptable speed with standard speedhackers,but to run on 60 fps need MTVU hack and EE and Vu hack


Trivia

  • Original names: ニード・フォー・スピード カーボン (SLPM-66617), EA:SY1980! ニード・フォー・スピード カーボン (SLPM-55061)

The gallery

Public compatibility forum links