Need for Speed: Carbon: Difference between revisions

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{{infobox
{{infobox
|image            = Nfs-carbon-re-edit.png
|image            = Nfs-Carbon.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Electronic Arts|EA Canada]]
|developer        = [[Electronic Arts|EA Canada]]
|publisher        = [[Electronic Arts|EA Games]]
|publisher        = [[Electronic Arts|EA Games]]
|genre            = Racing
|genre            = Racing
|gameinfo          = What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.
|gameinfo          = What starts in the city is settled in the canyons as Need for Speed: Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed: Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.
|wikipedia        =[https://en.wikipedia.org/wiki/Need_for_Speed:_Carbon Link]
|wikipedia        =[https://en.wikipedia.org/wiki/Need_for_Speed:_Carbon Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/933687-need-for-speed-carbon Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/933687-need-for-speed-carbon Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/933687-need-for-speed-carbon/index.html GameRankings]|75/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/need-for-speed-carbon Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2006/10/28/need-for-speed-carbon-review-7 IGN]|8.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/need-for-speed-carbon Metacritic]|74/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/need-for-speed-carbon-review/1900-6160933/ GameSpot]|7.4/10}}
<!-- General props -->
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|steeringwheel    = 1
|japan_rating      = B
|japan_rating      = B
|ko_rating        = 12
|ko_rating        = 12
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54321<br />SLES-54402 <small>(Collector's Edition)</small><br />SLES-54322<br />SLES-54323<br />SLES-54324<br />SLES-54492 <small>(Collector's Edition)</small><br />SLES-54493 <small>(Collector's Edition)</small><br />SLED-54312 <small>(Demo)</small><br />SLES-54493/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54321/P <small>(Platinum: The Best of PlayStation 2)</small>
|serialsPAL        = SLES-54321<br />SLES-54402 <small>(Collector's Edition)</small><br />SLES-54322<br />SLES-54323<br />SLES-54324<br />SLES-54492 <small>(Collector's Edition)</small><br />SLES-54493 <small>(Collector's Edition)</small><br />SLED-54312 <small>(Demo)</small><br />SLES-54493/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54321/P <small>(Platinum: The Best of PlayStation 2)</small>
|CRCsPAL          =
|CRCsPAL          = ECCEEC09<br />26DFEE66 <small>(SLES-54324)</small>
|releasedatePAL    = November 3, 2006<br />November 16, 2006 <small>(Australia)</small><br />2007 <small>(Platinum)</small>
|releasedatePAL    = November 3, 2006<br />November 16, 2006 <small>(Australia)</small><br />2007 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
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|OS=Windows 10 64-bit
|OS=Windows 10 64-bit
|CPU=AMD Ryzen 3 3200G with Radeon Vega Graphics
|CPU=AMD Ryzen 3 3200G with Radeon Vega Graphics
|GPU=Nvidia GTX 1650 LP 4GB
|GPU=NVIDIA GeForce GTX 1650 LP 4GB
|Revision=1.7.0-20210206154110 (64-bit version alpha)
|Revision=1.7.0-20210206154110 (64-bit version alpha)
|Graphics=GSdx64-AXV2
|Graphics=GSdx64-AXV2
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|Comments= Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU)
|Comments= Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU)
|Tester=amirzaim
|Tester=amirzaim
}}
{{TestingEntry
|Status=2
|Region=PAL-R
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<!--
* Speedhacks:
** EEC: 0 & VUCS: 3
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag
-->
|Graphics=GSdx
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
-->
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes (Same as Need for Speed ​​Most Wanted).
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz
|GPU=Nvidia GeForce GTX 1080 Ti
|Revision=v1.7.2183
|Graphics=GSdx 1.2.0-AVX2
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments= No noticeable bugs. Plays fine, framerate is solid.
|Tester=Hemporus01
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to '''"Full"'''.
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to '''"Full"'''.
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Need_for_Speed_Carbon_Forum_3.png|Need for Speed Carbon (SCUS 21494)
File:Need_for_Speed_Carbon_Forum_3.png|Need for Speed Carbon (SCUS 21494)
Need_for_Speed_Carbon-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>
</gallery>


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