Need for Speed: Carbon: Difference between revisions

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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<!--
* Speedhacks:  
* Speedhacks:  
** EEC: 0 & VUCS: 3  
** EEC: 0 & VUCS: 3  
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** Wait Loop Detection
** Wait Loop Detection
** mVU Flag
** mVU Flag
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
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* FXAA Shader
* FXAA Shader
* External Shader
* External Shader
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.12.1
*LilyPad 0.12.1
|Comments= Fully tested from start to finish at 4k 60fps using OpenGL and 3-Balanced speedhack setting and runs really good and smooth. Half-Pixel Offset: Special (Texture) was used. A decent mid range to high end pc recommended for best experience.
|Comments= No noticeable bugs. Plays fine, framerate is solid.
|Tester=Hemporus01
|Tester=Hemporus01
}}
}}
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