Bureaucrats, ninja, Administrators
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|publisher = [[Electronic Arts|EA Games]] | |publisher = [[Electronic Arts|EA Games]] | ||
|genre = Racing | |genre = Racing | ||
|gameinfo = What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games. | |gameinfo = What starts in the city is settled in the canyons as Need for Speed: Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed: Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games. | ||
|wikipedia =[https://en.wikipedia.org/wiki/Need_for_Speed:_Carbon Link] | |wikipedia =[https://en.wikipedia.org/wiki/Need_for_Speed:_Carbon Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/933687-need-for-speed-carbon Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/933687-need-for-speed-carbon Link] | ||
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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-1907 | |Revision=v1.7.0-dev-1907 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EEC: 0 & VUCS: 3 | ** EEC: 0 & VUCS: 3 | ||
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** Wait Loop Detection | ** Wait Loop Detection | ||
** mVU Flag | ** mVU Flag | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
* Native Resolution: 1920x1080 and 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
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* FXAA Shader | * FXAA Shader | ||
* External Shader | * External Shader | ||
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|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.12.1 | *LilyPad 0.12.1 | ||
|Comments= | |Comments= No noticeable bugs. Plays fine, framerate is solid. | ||
|Tester=Hemporus01 | |Tester=Hemporus01 | ||
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