Naruto: Ultimate Ninja 3: Difference between revisions
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
|reviewlinks = [http://www.metacritic.com/game/playstation-2/naruto-ultimate-ninja-3/critic-reviews Metacritic] | |reviewlinks = [http://www.metacritic.com/game/playstation-2/naruto-ultimate-ninja-3/critic-reviews Metacritic] | ||
|reviewscore = 75/100 | |reviewscore = 75/100 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/929749-naruto-ultimate-ninja-3 Link] | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
Line 23: | Line 24: | ||
|serialsPAL = SLES-55237 | |serialsPAL = SLES-55237 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = September 15, 2008 | |releasedatePAL = September 15, 2008<br />September 18, 2008 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
Line 29: | Line 30: | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25589 <br> SLPS-73251 ( | |serialsNTSCJ = SLPS-25589<br />SLPS-73251 <small>(PlayStation 2 the Best)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 22, 2005 | |releasedateNTSCJ = December 22, 2005<br />January 25, 2007 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 04:39, 11 August 2015
Developer(s): CyberConnect2
Publisher(s): Namco Bandai Games
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic
Game review score: 75/100
Game description: Third game in the Ultimate Ninja series, sequel to Naruto: Ultimate Ninja 2 and covers the events up to episode 135 in the anime.
The player can use equippable jutsu, a trend that began in the second game, and for the first time, equippable Ultimate Jutsu. When two jutsus of the same strength clash, the game cuts to a jutsu clash, in which the player or players must rapidly press a specific button repeatedly, until either jutsu wins out over the other.
In this installment, the player is to both induce temporary transformations (such as Sasuke's Curse Mark, and Rock Lee's Eight Inner Gates) through Ultimate Jutsu, and other, more permanent ones, that last the entire rest of the fight (like Nine-Tailed Naruto or the Second State Curse Mark). The game also heavily expands on the previous game's RPG mode.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
1.3.0 r5927 | GSdx r5932 |
|
BIOS: any, Ran full speed only dropping a few frames in some cutscenes
|
Corrupteagle |
Trivia
- Also Known As: Naruto: Narutimate Hero 3 (JP)
Known Issues
Thin lines on FMVs
- Status: Active
- Type: Minor
- Description: Thin lines appear on FMVs.
- Workaround: Use software mode instead of hardware mode during FMVs (press F9 to switch) or check the "auto switch to SW mode" gamefix.
Ultimate attacks keys not visible
- Type: Note (not an issue)
- Description: Ultimate attacks keys do not appear when cued.
- Workaround: Set EE and VU clamping to "Full/Extra+Preserve" sign.
|