NHL Hitz 2003: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=13 11 2012 1.1.0 r5452- | |||
|Graphics=GSdx 5442 SSE41 [29 10 2012] | |||
|Sound= | |||
*SPU2-X 2.0.0 [21 11 2012] | |||
*LilyPad 0.11.0 [09 10 2012] | |||
|Comments=Runs above full speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |
Revision as of 11:09, 28 December 2014
NHL Hitz 2003 | |||||||||||||
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NHL Hitz 2003 NTSC-U Boxart
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Developer(s): Black Box Games
Genre: Sports
Wikipedia: Link
Game review links: Link
Game review score: 8.2/10
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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13 11 2012 1.1.0 r5452- | GSdx 5442 SSE41 [29 10 2012] |
|
Runs above full speed. | |
NTSC-U | ? |
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r5350 | GSDX 0.1.16 (r5334 AVX and SSE4) |
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BIOS: USA V2 (14/06/2004), HACKS: MTVU, Plays at solid 60 excluding errors below causing some framerate dip | Jschultz1 |
Known Issues
Slowdowns
- Status: Active
- Type: Minor
- Description: When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
- Workaround: On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.