NHL Hitz 2003: Difference between revisions
Jump to navigation
Jump to search
m
→top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode
m (→top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode) |
|||
(14 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{infobox | |||
{{infobox | |||
|image = NHLHitz2003.jpg|200px|thump|center | |image = NHLHitz2003.jpg|200px|thump|center | ||
|caption = NHL Hitz 2003 NTSC-U Boxart | |caption = NHL Hitz 2003 NTSC-U Boxart | ||
|developer = Midway | |developer = Midway | ||
|publisher = [[Midway]] | |||
|genre = Sports | |genre = Sports | ||
|gameinfo = | |gameinfo = In the world of NHL Hitz 20-03, hard-checking and highlight-reel action is common. This year's installment in the action-packed NHL Hitz series showcases three-on-three gameplay with players who leap, glide, check, pass, and score on defenders. New features include a deeper New Season mode, player trades, a playoff tree, and official NHL awards. The game also boasts bigger, stronger, and faster players, plus improved goalie logic, behavior, animations, and control, making it tougher to score. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/NHL_Hitz_2003 Link] | ||
|reviewlinks = [http://www.ign.com/articles/2002/09/13/nhl-hitz-20-03 Link] | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/561654-nhl-hitz-20-03 Link] | ||
| | |numberofplayers = 4 | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2002/09/13/nhl-hitz-20-03 Link]|8.2/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/nhl-hitz-20-03 Metacritic]|82/100}} | |||
|na_rating_text = Violence | |||
|na_rating = E | |||
|multitap = 1 | |||
|english = SLES-50712 & SLUS-20438 | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS 20438 | |serialsNTSCU = SLUS-20438 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = September 16 2002 | |releasedateNTSCU = September 16, 2002 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- | <!-- PAL props --> | ||
| | |PAL = 1 | ||
|serialsPAL = SLES-50712 | |||
|CRCsPAL = | |||
| | |releasedatePAL = November 1, 2002 | ||
|statusPAL = | |||
| | |linuxstatusPAL = | ||
| | |macstatusPAL = | ||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | |||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=? | |||
|CPU=AMD FX 8320 (3.5 GHz) | |||
|GPU=EVGA Geforce GT 630 2GB | |||
|Revision=r5350 | |||
|Graphics=GSDX 0.1.16 (r5334 AVX and SSE4) | |||
|Sound= | |||
* SPU2-X 2.0.0 (r5324) | |||
* LilyPad 0.11.0 | |||
|Comments=BIOS: USA V2 (14/06/2004), HACKS: MTVU, Plays at solid 60 excluding errors below causing some framerate dip | |||
|Tester=Jschultz1 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.1.0 r5452 | |||
|Graphics=GSdx 5442 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Runs above full speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingFooter}} | |||
<!-- | |||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments=? | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
--> | |||
==Trivia== | |||
* Also known as '''NHL Hitz 20-03''' | |||
==Known Issues== | ==Known Issues== | ||
Line 46: | Line 96: | ||
|Workaround=On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering. | |Workaround=On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering. | ||
}} | }} | ||
{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-NHL-Hitz-2003-SLUS-20438-U--28319 NHL Hitz 2003 (SLUS 20438) (U)]}} |