Mortal Kombat: Deadly Alliance: Difference between revisions
Mortal Kombat: Deadly Alliance (view source)
Revision as of 16:35, 12 October 2021
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTCS-U | ||
|OS= | |OS=Garuda Linux | ||
|CPU= | |CPU=AMD Ryzen 5 3600 | ||
|GPU= | |GPU=GeForce RTX 2060 | ||
|Revision= | |Revision=1.6.0 | ||
|Graphics= | |Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | ||
|Sound= | |Sound=SPU-X 2 | ||
|Comments= | Libonepad Legacy Version | ||
|Tester= | |Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure. | ||
|Tester=Neigdoig | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |