Mortal Kombat: Deadly Alliance: Difference between revisions

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|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=SPU-X 2
|Sound=*SPU2-X 2.0.0 [libspu2x-2.0.0]
Libonepad Legacy Version
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure.
|Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure.
|Tester=Neigdoig
|Tester=Neigdoig
ninja
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