Monster Hunter G: Difference between revisions
This issue is fixed.
Amyroxwell (talk | contribs) No edit summary |
(This issue is fixed.) |
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Slowness on OpenGL hardware renderer | |IssueName=Slowness on OpenGL hardware renderer | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The game will run slowly on OpenGL hardware due to bad blending effects. | |Description=The game will run slowly on OpenGL hardware due to bad blending effects. | ||
|Workaround= | |Workaround=Fixed via the GameDB. If on an older version of PCSX2, set blending to "Minimum" on the game properties, also, it seems that this happens only on AMD GPUs (Tested on RX 6600 and on Vega 8 graphics) | ||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Monster-Hunter-G-SLPM-65869-J--30533 Monster Hunter G (SLPM 65869) (J)]}} |