Midnight Club 3: DUB Edition Remix: Difference between revisions
Midnight Club 3: DUB Edition Remix (view source)
Revision as of 19:46, 24 August 2019
, 24 August 2019Added a test entry for version 1.5.0 - Gameplay is MUCH better on this revision
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(Added a test entry for version 1.5.0 - Gameplay is MUCH better on this revision) |
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 1903 x64 | |||
|CPU=Intel i7-4790 @ 3.6 GHz | |||
|GPU=Nvidia GTX 970 4GB | |||
|Revision=1.5.0-dev-3265 | |||
|Graphics=GSdx 1.1.0 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=BIOS: USA v02.30 - DirectX config still produces known error with glitchy lighting. Game plays 99% with new revisions to OpenGL Hardware renderer. Enabled 8 Bit Textures, Partial CRC, HW Hacks. All Speed Hacks on but no change to EE (seems to encourage lighting glitch again). Running with Frame Limiter off + Adaptive V-Sync set in Nvidia Control Panel; gave the smoothest gameplay after ''many'' tests with other configs. Managing 60FPS & next to no slowdowns. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unsure on result of this but have seen advised for this title. | |||
|Tester=cZR | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |