Midnight Club 3: DUB Edition Remix: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Midnight_Club_3:_DUB_Edition#Midnight_Club_3:_DUB_Edition_Remix Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Midnight_Club_3:_DUB_Edition#Midnight_Club_3:_DUB_Edition_Remix Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/931972-midnight-club-3-dub-edition-remix Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/931972-midnight-club-3-dub-edition-remix Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/midnight-club-3-dub-edition-remix Metacritic]|85/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/midnight-club-3-dub-edition-remix Metacritic]|85/100}}
|gameinfo          = The Midnight Club is back and bigger than ever. Take on street racing's toughest competitors as you tear through the living city sprawls of Detroit, San Diego, Atlanta and now Tokyo at breakneck speeds. Personalize the huge assortments of all new additional rides with the latest rims, kits and upgrades hot off the street. Midnight Club 3: DUB Edition Remix is the definitive urban racing experience, giving you the ultimate freedom to choose your own route to the finish line.
|gameinfo          = The Midnight Club is back and bigger than ever. Take on street racing's toughest competitors as you tear through the living city sprawls of Detroit, San Diego, Atlanta and now Tokyo at breakneck speeds. Personalize the huge assortments of all new additional rides with the latest rims, kits and upgrades hot off the street. Midnight Club 3: DUB Edition Remix is the definitive urban racing experience, giving you the ultimate freedom to choose your own route to the finish line.
<!-- General props -->
<!-- General props -->
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small>
|releasedatePAL    = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=EE/VU Rounding: Chop/Zero, Game at steady 40-60 FPS, 60 FPS in menus and paused and 40-55 during racing, steady 40-45 in the garage., Some graphical errors, such as the letters being invisible on the profile creation screen and graphical mish-mash appearing if you turn the things in the garage too fast.
|Comments=EE/VU Rounding: Chop/Zero, Game at steady 40-60 FPS, 60 FPS in menus and paused and 40-55 during racing, steady 40-45 in the garage., Some graphical errors, such as the letters being invisible on the profile creation screen and graphical mish-mash appearing if you turn the things in the garage too fast.
|Tester={{ForumUser|JBoughter}}
|Tester={{ForumUser|JBoughter}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 1903 x64
|CPU=Intel i7-4790 @ 3.6 GHz
|GPU=Nvidia GTX 970 4GB
|Revision=1.5.0-dev-3265
|Graphics=GSdx 1.1.0
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA v02.30 - Has been a slog to get this to work near flawless...(for me at least) -- Audio latency has a huge impact on input lag / graphic issues -- Installed ASIO4ALL for more efficent audio -- SPU2 @ Linear, Effects Disabled, DirectSound + 5 Output buffers, 3ms main latency (DirectSound over-rides?), Sync Mode = None ** Vsync handled audio sync, all other settings affected performance. GSdx -- OpenGL Hardware renderer, Enabled 8 Bit Textures, Large Framebuffer, 6x Res, 16x AF, Partial CRC, Accurate Date Off, Med Blending, HW Hacks Enabled. Emulation -- All Speed Hacks, Cyclerate hacks disabled. Vsync set to Standard. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unknown result but have seen advised for this title. *Nvidia driver 436.02 allows Low Latency Mode, also reduces input lag
|Tester=cZr
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i5-8600K @ 3.60 GHz
|GPU=EVGA NVIDIA GeForce GTX 1060 @ 6 GB
|Revision=1.5.0-dev-3214
|Graphics=GSdx 1.1.0 AVX2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= Game runs perfectly but has graphical artifacts that grow as you play. Doesn't hinder performance, it's just a nuisance.
|Tester=ninesixworm
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel i5-4690k @ 4.50 GHz
|GPU=Nvidia GTX 970 4GB
|Revision=v1.5.0-dev-3401
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** MTVU On
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL(Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=The graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled. No glitches found running at 2160p 4K.
|Tester=theOG123
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*v1.7.0 - dev-138-gd1af8cd80
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 3
* Other hacks :
** INTC: Checked
** LOOP: Checked
* VU hacks:
** mVU: Checked
** mtVU: Checked
</spoiler>
|Graphics=
GSDX32-SSE4
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
*Interlacing : None
*Texture Filtering : Nearest
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Aggressive
** DATE and Blending : OFF
** HW HACKS
*** Depth : ENABLE
*** Safe Features : ENABLE
*** Texture Invalidation : ENABLE
*** SkipDraw Range: 1~10
* Renderer: Direct3Dx11 (Software)
** Rendering Threads: 2
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Optimization over Graphics, Playing on a Low end notebook (Hardware/Software) see Notes .  Cut-Scenes and Gameplay in gerenal are capped at 50 FPs(PAL) with a sightly frame rate drop from time to time depending on the vfx showing (Too many lights/cars) on the screen cause it to drop fps. Songs are playing fine during races.
**Note**
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus;
Hardware seems better than software , but since too many visuals are disabled, it looks pixelated.
if you need to change any configuration during a race, pause the game, otherwise it might crash;
Also, MTVU makes ALOT of difference, without it the game lags badly. Works fine even if you don't have 3+cores - tested version *v1.7 138
- out/2020
|Tester=Catlovus20
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows 11
|CPU=8700K
|GPU=RTX 2080
|Revision= 1.7.2313
|Graphics=Core
|Sound=Core
|Comments=With the aforementioned hardware, I can get roughly 240 fps uncapped. Speedhack preset: 3 + MTVU. The game runs practically flawlessly. Requires Medium+ blending in the graphics settings to avoid a darkened minimap. For hardware rendering, you'll want to set the 'Half Screen Fix' hack to "Force-Enable" to fix the broken lights. If upscaling, you'll want to enable 'Half-Pixel Offset' hack to "Special (Texture)" to ensure the headlights actually stick to the road surface and don't float slightly above (visible on curvy roads). Optionally turn 'Round Sprite' hack to "Full" as well to better center the HUD elements again. Minor inconsistencies present as opposed to software rendering, but nothing gamebreaking or super-obvious. Do note that this game is still moderately heavy in hardware requirements.
|Tester=coornio
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers.
|Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers.
|Workaround=Go to Config > Video (GS) > Plugin Settings > Switch to any of the Software renderers.
|Workaround=Graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled.
}}
}}


==Screenshots==
<gallery>
File:Midnightclub3dub-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, widescreen patch
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Midnight-Club-3-Dub-Edition-Remix-SLUS-21355-U--29420 Midnight Club 3 Dub Edition Remix (SLUS 21355) (U)]}}
*[http://forums.pcsx2.net/Thread-Midnight-Club-3-Dub-Edition-Remix-SLUS-21355-U--29420 Midnight Club 3 Dub Edition Remix (SLUS 21355) (U)]}}
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