Metal Gear Solid 3: Snake Eater: Difference between revisions

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m (Corrected "you reprise your role as Solid Snake" to "you play as Naked Snake")
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<!-- General props -->
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating        = MA
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|Comments=Runs fine, no ghosts but still needs testing.
|Comments=Runs fine, no ghosts but still needs testing.
|Tester=Briarheart
|Tester=Briarheart
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=Intel Core i5-3570k (3rd gen) @ 3.4 GHz (Overclocked to 4.7 GHz)
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|Revision=1.7.3161 (SSE4)
<spoiler show="Settings" hide="Hide images">
* Automatic Gamefixes: Enabled
* Speedhacks:
** MTVU: On
** Instant VU1: On
** EE Cycle Skipping: Mild Underclock
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide images">
* Renderer: Vulkan (Hardware)
* Preload Textures: Full
* Resolution: 3*Native
</spoiler>
|Sound=
*SPU2-X 2.0.0, Cubeb, Gaussian
*LilyPad 0.12.1
|Comments=Game froze after the cutscene before the battle with The Boss, when the battle was supposed to load. Resetting and skipping the cutscene fixed this, so this was probably just a one-off. When picking up items, the text describing the item was often cut off and some letters were flickering. There is a faint grid pattern when certain lighting effects are on screen (most noticeable in the battle with The Sorrow). As with MGS2, lag was limited to cutscenes without speedhacks, usually when the game was targeting 60fps, and was generally less severe and less common than in MGS2 (the only cutscene with noticeable lag was before the battle with The End). Setting EE Cycle Skip to Mild Underclock eliminated almost all the lag, though there was still some in the ending. However, this caused very poor performance in the escort mission with Eva (no lag, but framerate was around 15fps), so I disabled speedhacks for that. Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=Grid obscures screen
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|Description=A faint grid pattern covers the screen when there are bloom effects.
|Workaround=No known solution.
}}
 
{{Issue
|IssueName=Text cutoff
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=When picking up items, the text describing the item is cut off and some letters flicker.
|Workaround=Use the latest 1.5.0 dev builds.
|Workaround=No known solution.
}}
}}


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|Description= Artifacts flicker across the screen in OpenGL.
|Description= Artifacts flicker across the screen in OpenGL.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
{{Issue
|IssueName=Certain Character Models Blurry
|IsFixed=0
|IssueLevel=0
|Description=Some 3D Models have a blurry outline
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
}}
}}


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