Metal Gear Solid 3: Snake Eater: Difference between revisions

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If it's disabled by default, it shouldn't be "serious"
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{{info-stub}}
{{infobox
 
|image            = Mgs3box.jpg
{{infobox game
|caption          = NTSC-U cover
|image            =
|developer        = [[Konami|KCEJ]]
|caption          =
|publisher        = [[Konami]] (US, JP, KO, EU), [[Atari]] (AU)
|developer        =
|genre            = Action, Adventure
|genre            =
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater Link]
|wikipedia        =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914828-metal-gear-solid-3-snake-eater Link]
|gameinfo          =
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-snake-eater Metacritic]|91/100}}
|gameinfo          = In the third installment in the Metal Gear Solid series, you reprise your role as Solid Snake, an elite tactical soldier. This time, you are sent on a dangerous mission to both infiltrate enemy territory and uncover the secrets behind a newly created weapon of mass destruction. Survival within the jungle environments and its unpredictable settings requires basic animal instincts, as well as advanced combat and hunting skills. Set in the 1960s, the game features different types of camouflage, open-ended environments, and an array of new weapons and moves.
<!-- General props -->
|cpu-intensive    = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|eu_rating        = 16+
|eu_rating_text    = Violence
|ko_rating        = 18
|japan_rating      = D
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence, Language, Sexual Themes
<!-- Language props -->
|italian          = SLES-82024
|spanish          = SLES-82026
|french            = SLES-82013
|german            = SLES-82032
|japanese          = SLPM-65790 & SLPM-65789 & VW247-J1 & VW256-J1 & SLPM-68516 & SLPM-66794 & VW352-J1 & SLPM-66795 & SLPM-74257 & VW247-J2 & SLPM-74258 & VW247-J4
|english          = SLES-82013 & SLUS-20915
|korean            = SLKA-25251
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20915
|CRCsNTSCU        =
|CRCsNTSCU        = AA31B5BF
|releasedateNTSCU  =
|releasedateNTSCU  = November 17, 2004<br />2005 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-82013<br />SLES-82024 <small>(Limited Edition)</small><br />SLES-82013/P <small>(Platinum)</small><br />SLES-82026<br />SLES-82032
|CRCsPAL          =
|CRCsPAL          = 086273D2
|releasedatePAL    =
|releasedatePAL    = March 4, 2005<br />March 17, 2005 <small>(Australia)</small><br />March 23, 2006 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-65790<br />VW247-J1<br />SLPM-65789 <small>(Premium Package)</small><br />VW256-J1 <small>(Premium Package)</small><br />SLPM-66794 <small>(Metal Gear 20th Anniversary, disc 1: Metal Gear Solid 3: Subsistence)</small><br />SLPM-66795 <small>(Metal Gear 20th Anniversary, disc 2: Metal Gear & Metal Gear 2: Solid Snake)</small><br />VW352-J1 <small>(Metal Gear 20th Anniversary)</small><br />SLPM-74257 <small>(PlayStation 2 the Best, disc 1: Metal Gear Solid 3: Subsistence)</small><br />SLPM-74258 <small>(PlayStation 2 the Best, disc 2: Metal Gear & Metal Gear 2: Solid Snake)</small><br />VW247-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-55236 <small>(Konami Dendou Selection, disc 1: Metal Gear Solid 3: Subsistence)</small><br />SLPM-55237 <small>(Konami Dendou Selection, disc 2: Metal Gear & Metal Gear 2: Solid Snake)</small><br />VW247-J4 <small>(Konami Dendou Selection)</small><br />SLPM-68516 <small>(Shareholder Edition)</small><br />SLKA-25251
|CRCsNTSCJ        =
|CRCsNTSCJ        =  
|releasedateNTSCJ  =
|releasedateNTSCJ  = December 16, 2004<br />December 30, 2004 <small>(Korea)</small><br />July 26, 2007 <small>(Metal Gear 20th Anniversary)</small><br />November 29, 2007 <small>(PlayStation 2 the Best)</small><br />November 5, 2009 <small>(Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =  
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =
|macstatusNTSCJ    =  
<!-- Windows specs -->
}}
|pcsx2ver          =  
 
|gsname            =  
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|gsver            =  
{{TestingHeader|OS=Windows}}
|soundname        =  
{{TestingEntry
|soundver          =  
|Status=2
|padname          =  
|Region=NTSC-U/PAL
|padver            =  
|OS=?
|dvdplugname      =  
|CPU=Intel Core i7-920 @ 3.40 GHz
|dvdplugver        =  
|GPU=NVIDIA GeForce GTX 285
|biosver          =  
|Revision=0.9.8 (r4463)
|hacks            =  
|Graphics=GSdx (r4459)
|fpsinfo          =  
|Sound=
|comment          =  
* SPU2-X 1.4.0
<!-- Linux specs -->
* Lilypad 0.10.0
|linuxpcsx2ver    =
|Comments=BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game. Doesn't respond well to big resolutions.
|linuxgsname      =
|Tester=Machina
|linuxgsver        =
}}
|linuxsoundname    =
{{TestingEntry
|linuxsoundver    =
|Status=2
|linuxpadname      =
|Region=NTSC-U
|linuxpadver      =
|OS=Windows
|linuxdvdplugname  =
|CPU=Intel Core i7 @ 3.40 GHz
|linuxdvdplugver  =
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|linuxbiosver      =
|Revision=1.1.0 (r5492)
|linuxhacks        =
|Graphics=GSdx SSE41 (r5464)
|linuxfpsinfo      =
|Sound=
|linuxcomment      =
*SPU2-X 2.0.0
<!-- Minimal PC specs -->
*LilyPad 0.11.0
|cputype          =  
|Comments=Runs above full speed.
|gputype          =  
|Tester={{ForumUser|General-Plot}}
|pccomment        =  
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Sapphire Radeon R9 290X @ 4 GB
|Revision=1.2.1 (r5873)
|Graphics=GSdx 0.1.16 (r5875)
|Sound=
*SPU2-X (r5875)
*LilyPad 0.11.0 (r5875)
|Comments=Bios v 2.0 was used. GSdx Renderer: Direct3D10 (Software). The game still has the same glitches that were present in 0.9.8. I would recommend switching to Hardware mode for the cut scenes for the up-scaling benefits, but switching to Software mode for the game play.
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i3 530 @ 2.93 GHz
|GPU=NVIDIA GeForce GTX 760
|Revision=1.2.1 (r5873)
<spoiler show="Settings" hide="Hide images">
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** EE Cyclerate: 2
* Game fixes:
** FFX videos fix
</spoiler>
|Graphics=GSdx (r5875)
<spoiler show="Settings" hide="Hide images">
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 1920 X 1080
* Texture Filtering
* Configure Hacks:
** Skipdraw: 1
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs decently, FPS drops on high density scenes and occasional visual glitches but otherwise playable.
|Tester=Bandit
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.3 (git 28.May.2014)
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Tested little(in comparation to the entire game). Anyway it's fully playable, no fear.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 64-bit
|CPU=Intel Core i3-4170 @ 3.70 GHz
|GPU=NVIDIA GeForce GTX 960
|Revision=1.5.0 (dev-280 gea1a994)
<spoiler show="Settings" hide="Hide images">
* Automatic Gamefixes: Enabled
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** EE Cyclerate: 1
** MTVU
</spoiler>
|Graphics=GSdx SSE4
<spoiler show="Settings" hide="Hide images">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Skipdraw: 67
* Configure Hacks:
** Half-pixel Offset
** Align Sprite
** Alpha
** Alpha Stencil
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs fine, no ghosts but still needs testing.
|Tester=Briarheart
}}
{{TestingFooter}}
 
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
 
 
== Trivia ==
* Original names: '''メタルギアソリッド3 スネークイーター''' (SLPM-65790) & (SLPM-65789), '''메탈 기어 솔리드 3 스네이크 이터''' (SLKA-25251)
* [[Metal Gear Solid 3: Subsistence]] is an expanded version of [[Metal Gear Solid 3: Snake Eater]]. New features include a new camera angle, online component (which was later released on the PS3 as '''Metal Gear Online''').
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* '''Metal Gear & Metal Gear 2: Solid Snake''' (メタル・ギア / メタル・ギア2 ソリッド・スネーク) is a bonus disc appears in three '''Metal Gear Solid 3: Snake Eater''' editions (Metal Gear 20th Anniversary, PlayStation 2 the Best and Konami Dendou Selection). The disc includes PS2 versions of Metal Gear (MSX2) and Metal Gear 2: Solid Snake (MSX2) most likely ported from mobile phone versions.
 
 
==Known Issues==
{{Issue
|IssueName=No post-processing
|IsFixed=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.
}}
 
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)
|AffectedVersions=OpenGL
|IsFixed=0
|IssueLevel=1
|Description= Artifacts flicker across the screen in OpenGL.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
}}
==The gallery==
<gallery>
File:MGS3-shot1.png|Metal Gear Solid 3: Snake Eater (SLES-82013)
File:MGS3-shot2.png|Metal Gear Solid 3: Snake Eater (SLES-82013)
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Snake-Eater-SLUS-20915-U--29422 Metal Gear Solid 3 - Snake Eater (SLUS 20915) (U)]
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Snake-Eater-SLES-82013-E--30514 Metal Gear Solid 3 - Snake Eater (SLES 82013) (E)]}}
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