Metal Gear Solid 3: Snake Eater: Difference between revisions

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|IssueName=No post-processing
|IssueName=No post-processing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=No post-processing effects are visible.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=This has improved in recent v1.5.0 git builds. Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", set CRC Hack Level to "Partial" and make sure "Blending Unit Accuracy" is set to at least "Basic". For older versions switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.
}}
 
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)
|AffectedVersions=OpenGL
|IsFixed=0
|IssueLevel=1
|Description= Artifacts flicker across the screen in OpenGL.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
}}


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