Metal Gear Solid 2: Substance: Difference between revisions

m
Upon further testing, the sensitivity setting that you used to be able to use indeed does no longer work. Added updated test case.
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m (Upon further testing, the sensitivity setting that you used to be able to use indeed does no longer work. Added updated test case.)
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 10 Pro x64 (build 19043.1415)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=1.5.0 (dev-1988 gcf131b5)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
** EE Cyclerate: -1
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** EE Cycle Skipping: 0
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
|GPU=MSI GeForce GTX 1660 Super @ 6 GB
<spoiler show="Settings" hide="Hide">
|Revision=v1.7.2.224-1-g8db0b5282
* Renderer: Direct3D11 (Hardware)
|Graphics=
* Internal Resolution: 3x Native
* OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* 3x Native
* Anisotropic Filtering: 16x
* Mipmapping: Basic
* CRC Hack Level: Full
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* PCSX2 Merged Plugins
* LilyPad 0.12.1
|Comments=Retesting on more recent builds. Built-in sensitivity settings no longer seem to work. The old frame drops issue that I had in the past however, has been fixed now while wearing Stealth camouflage.
|Comments=BIOS: USA 2.30, Decided to replay this game. A few things worth noting, a microVU0 warning will pop up every now and then, but it does not seem to affect the gameplay. One gripe I do have with the game is that when you have Stealth equipped, it causes a massive slowdown in the frame rates. I can easily lose well over 10~15 FPS when Stealth is equipped on Snake/Raiden. It's really annoying playing the game with just 40 FPS, especially on the higher difficulties like Extreme. Been trying to fiddle with the GSdx options to see if something can make it run smoother, but haven't had any success yet.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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|IssueLevel=1
|IssueLevel=1
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Workaround=There is none, please stop editing this specific entry because there isn’t a good solution for this game as of 1/24/2022. I’ve tested setting buttons to different pressure sensitivities, rebinding to different axes, nothing worked.
|Workaround=N/A
}}
}}


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