Metal Gear Solid 2: Substance: Difference between revisions

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|ko_rating        = 18
|ko_rating        = 18
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Partial Nudity, Violence
|na_rating_text    = Blood and Gore, Partial Nudity, Violence
|na_rating        = M
<!-- Language props -->
<!-- Language props -->
|italian          = SLES-82009
|italian          = SLES-82009
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|french            = SLES-82009
|french            = SLES-82009
|german            = SLES-82009
|german            = SLES-82009
|japanese          = SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4
|japanese          = SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4
|english          = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554
|english          = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554
|korean            = SLKA-35001
|korean            = SLKA-35001
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|CPU=Intel Core i7-920 @ 3.40 GHz
|CPU=Intel Core i7-920 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285
|GPU=NVIDIA GeForce GTX 285
|Revision=0.9.8 (r4563)
|Revision=0.9.8 RC (r4563)
|Graphics=GSdx (r4459)
|Graphics=GSdx (r4459)
|Sound=
|Sound=
* SPU2-X 1.4.0
* SPU2-X 1.4.0
* Lilypad 0.10.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, PAL last tested with PCSX2 0.9.4 not working due to being a DVD9 game, could be working with 0.9.8 the same as NTSC-U version but can't confirm it., Running near full speed. Requires a powerful PC.
|Comments=BIOS: USA v2.00, Running near full speed. Requires a powerful PC.
|Tester=Machina
|Tester=Machina
}}
}}
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|GPU=NVIDIA GeForce GTX 650
|GPU=NVIDIA GeForce GTX 650
|Revision=1.1.0 (r5618)
|Revision=1.1.0 (r5618)
<spoiler show="Settings" hide="Hide">
* VUs:
** VU0: microVU
** VU1: microVU
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU, The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
|Comments=Europe v02.00(14/06/2004), The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
|Tester={{ForumUser|LoStraniero1991}}
|Tester={{ForumUser|LoStraniero1991}}
}}
}}
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|Graphics=GSdx SSE4 (r5752)
|Graphics=GSdx SSE4 (r5752)
|Sound=
|Sound=
*SPU2-X 2.0.0 (r5733)
* SPU2-X 2.0.0 (r5733)
*LilyPad 0.11.0 (r5403)
* LilyPad 0.11.0 (r5403)
|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=During a mission where you need to use the camera to takes pictures, taking (usually right) pictures fails.
|Description=During missions which require taking pictures, taking the (usually right) pictures fails.
|Workaround=Has been resolved since stable PCSX2 v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Workaround=Has been resolved since stable PCSX2 v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Sometimes aiming guns just make the arm twitch.
|Description=Sometimes aiming a gun just makes the arm twitch.
|Workaround=Has been resolved since stable PCSX2 v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=Glitched textures cause character(s) to become translucent in certain rooms.
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option).
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option).
}}
}}




== Screenshots ==
== Gameplay Screenshots ==
<spoiler show="Show images" hide="Hide images">
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Metal_Gear_Solid_2_Substance_Forum_3.jpg
Metal_Gear_Solid_2_Substance_Forum_3.jpg
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Metal_Gear_Solid_2_Substance_Forum_2.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
</gallery>
</gallery>
</spoiler>




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