Metal Gear Solid 2: Substance: Difference between revisions

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{{infobox
{{infobox
|image            = MGS2 Substance Boxart.jpeg
|image            = MGS2 Substance Boxart.jpeg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Konami|KCEJ]]
|developer        = [[Konami|KCEJ]]
|publisher        = [[Konami]]
|publisher        = [[Konami]]
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561508-metal-gear-solid-2-substance Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561508-metal-gear-solid-2-substance Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}}
|gameinfo          = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br />
|gameinfo          = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br />
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
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|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 18
|ko_rating        = 18
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Partial Nudity, Violence
|na_rating_text    = Blood and Gore, Partial Nudity, Violence
|na_rating        = M
<!-- Language props -->
<!-- Language props -->
|italian          = SLES-82009
|italian          = SLES-82009
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|french            = SLES-82009
|french            = SLES-82009
|german            = SLES-82009
|german            = SLES-82009
|japanese          = SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4
|japanese          = SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4
|english          = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554
|english          = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554
|korean            = SLKA-35001
|korean            = SLKA-35001
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|CPU=Intel Core i7-920 @ 3.40 GHz
|CPU=Intel Core i7-920 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285
|GPU=NVIDIA GeForce GTX 285
|Revision=0.9.8 (r4563)
|Revision=0.9.8 RC (r4563)
|Graphics=GSdx (r4459)
|Graphics=GSdx (r4459)
|Sound=
|Sound=
* SPU2-X 1.4.0
* SPU2-X 1.4.0
* Lilypad 0.10.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, PAL last tested with PCSX2 0.9.4 not working due to being a DVD9 game, could be working with 0.9.8 the same as NTSC-U version but can't confirm it., Running near full speed. Requires a powerful PC.
|Comments=BIOS: USA v2.00, Running near full speed. Requires a powerful PC.
|Tester=Machina
|Tester=Machina
}}
}}
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|GPU=NVIDIA GeForce GTX 650
|GPU=NVIDIA GeForce GTX 650
|Revision=1.1.0 (r5618)
|Revision=1.1.0 (r5618)
<!--
* VUs:
** VU0: microVU
** VU1: microVU
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU, The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
|Comments=Europe v02.00(14/06/2004), The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
|Tester={{ForumUser|LoStraniero1991}}
|Tester={{ForumUser|LoStraniero1991}}
}}
}}
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|Graphics=GSdx SSE4 (r5752)
|Graphics=GSdx SSE4 (r5752)
|Sound=
|Sound=
*SPU2-X 2.0.0 (r5733)
* SPU2-X 2.0.0 (r5733)
*LilyPad 0.11.0 (r5403)
* LilyPad 0.11.0 (r5403)
|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 10 Pro x64 (build 19043.1415)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|Revision=1.5.0 (dev-1988 gcf131b5)
|Revision=v1.7.2.224-1-g8db0b5282
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: -1
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** EE Cycle Skipping: 0
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* OpenGL (Hardware)
* Internal Resolution: 3x Native
** Internal Resolution: 3x Native
* Texture Filtering: Bilinear (PS2)
** Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
** Anisotropic Filtering: 16x
* Mipmapping: Basic
-->
* CRC Hack Level: Full
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* PCSX2 Merged Plugins
* LilyPad 0.12.1
|Comments=Retesting on more recent builds. Built-in sensitivity settings no longer seem to work. The old frame drops issue that I had in the past however, has been fixed now while wearing Stealth camouflage.
|Comments=BIOS: USA 2.30, Decided to replay this game. A few things worth noting, a microVU0 warning will pop up every now and then, but it does not seem to affect the gameplay. One gripe I do have with the game is that when you have Stealth equipped, it causes a massive slowdown in the frame rates. I can easily lose well over 10~15 FPS when Stealth is equipped on Snake/Raiden. It's really annoying playing the game with just 40 FPS, especially on the higher difficulties like Extreme. Been trying to fiddle with the GSdx options to see if something can make it run smoother, but haven't had any success yet.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=Intel Core i7-4700HQ
|GPU=NVIDIA GeForce GTX 860M
|Revision=v1.5.0 (dev-2043-g5b4c948)
|Graphics=GSdx 0.1.16 AVX2 (r5875)
|Sound=SPU2-X 2.0.0 (r5830)
|Comments=The main game - i.e. the story mode and the extra missions - runs fine. I get decent speeds on both hardware and software mode. The Skateboarding mini-game, which is accessible from the main menu, crashes PCSX2 at the loading screen. It gives the error
    ..\..\FiFo.cpp(48) : assertion failed:
    Function:  ReadFIFO_VIF1
    Thread:    EE Core
    Condition: vif1Regs.stat.FQC != 0
    Message:  FQC = 0 on VIF FIFO READ!
At this junction, I fear it may be a problem with my ISO. I may redump my disc and try again.
|Tester=Retroaesthetics
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Left Side Pixel Artifacts
|IsFixed=0
|IssueLevel=0
|Description=Alongside the left side of the screen, there are artifacting pixels that are 1 pixel wide. Easiest to see at native resolution. Happens across pretty much the entire game.
|Workaround=No known solution.
}}
{{Issue
|IssueName=Vamp Stop VFX Bug
|IsFixed=0
|IssueLevel=0
|Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all.
|Workaround=No known solution.
}}
{{Issue
|IssueName=Eavesdrop Cutscene Olga Movement Error
|IsFixed=0
|IssueLevel=1
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
|Workaround=No known solution.
}}
{{Issue
|IssueName=Fortune First Cutscene Flickering
|IsFixed=0
|IssueLevel=0
|Description=During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering.
|Workaround=No known solution.
}}
{{Issue
|IssueName=Left side is blurred during cutscenes
|IsFixed=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
|Workaround=Use Software mode.
}}
{{Issue
|IssueName=The skateboard mini-game isn't working
|IsFixed=0
|IssueLevel=-1
|Description=When opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Don't use widescreen hack.
}}
{{Issue
|IssueName=Fuzzy textures in Software mode.
|IsFixed=0
|IssueLevel=0
|Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact. Refer to: [https://github.com/PCSX2/pcsx2/issues/3295 Issue #3295]
|Workaround=Use any Hardware mode.
}}
== Fixed Issues ==
{{Issue
|IssueName=color issue
|IsFixed=1
|IssueLevel=0
|Description=Some skin textures are darker than normal.
|Workaround=Fixed as of dev build 1.7.2234. For older builds go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Weapon Laser Issue
|IsFixed=1
|IssueLevel=0
|Description=Weapon lasers appear significantly darker than on original hardware in the tanker.
|Workaround=Fixed as of dev build 1.7.2234.
}}
{{Issue
|IssueName=Infrared Sensors Issue
|IsFixed=1
|IssueLevel=0
|Description=In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active.
|Workaround=Fixed as of dev build 1.7.2234.
}}
{{Issue
|IssueName= Serious slowdown during The skateboard mini-game
|IsFixed=1
|IssueLevel=1
|Description=This mini-game is really performance heavy
|Workaround=Fixed as of dev build 1.7.2234. For older builds use software mode.
}}
{{Issue
|IssueName= Broken texture in The skateboard mini-game
|IsFixed=1
|IssueLevel=0
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Workaround=Fixed as of dev build 1.7.2234. For older builds use software mode before starting the mini-game.
}}
{{Issue
|IssueName=Transparency issue
|IsFixed=1
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
}}
{{Issue
{{Issue
|IssueName=Taking pictures fails
|IssueName=Taking pictures fails
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=During a mission where you need to use the camera to takes pictures, taking (usually right) pictures fails.
|Description=During missions that require taking pictures, taking the (usually right) pictures fails.
|Workaround=Has been resolved since stable PCSX2 v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Workaround=Has been resolved since stable PCSX2 v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Sometimes aiming guns just make the arm twitch.
|Description=Sometimes aiming a gun just makes the arm twitch.
|Workaround=Has been resolved since stable PCSX2 v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=Glitched textures cause character(s) to become translucent in certain rooms.
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option).
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
}}
}}
{{Issue
|IssueName=Pressure Sensitivity Long-Term Issue(PCSX2)
|IsFixed=1
|IssueLevel=1
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity.
}}




== Screenshots ==
== Gameplay Screenshots ==
{{SpoilerTable|caption=Show images|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Metal_Gear_Solid_2_Substance_Forum_3.jpg
Metal_Gear_Solid_2_Substance_Forum_3.jpg
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Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
</gallery>
</gallery>}}




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