Metal Gear Solid 2: Substance: Difference between revisions

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{{infobox
{{infobox
|image            = MGS2 Substance Boxart.jpeg
|image            = MGS2 Substance Boxart.jpeg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Konami|KCEJ]]
|developer        = [[Konami|KCEJ]]
|publisher        = [[Konami]]
|publisher        = [[Konami]]
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561508-metal-gear-solid-2-substance Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561508-metal-gear-solid-2-substance Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}}
|gameinfo          = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br />
|gameinfo          = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br />
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
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|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Medium level Animated violence
|au_rating_text    = Medium Level Animated Violence
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 18
|ko_rating        = 18
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|GPU=NVIDIA GeForce GTX 650
|GPU=NVIDIA GeForce GTX 650
|Revision=1.1.0 (r5618)
|Revision=1.1.0 (r5618)
<spoiler show="Settings" hide="Hide">
<!--
* VUs:
* VUs:
** VU0: microVU
** VU0: microVU
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** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|Revision=v1.7.2.224-1-g8db0b5282
|Revision=v1.7.2.224-1-g8db0b5282
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=
|Graphics=
<spoiler show="Settings" hide="Hide">
<!--
* OpenGL (Hardware)
* OpenGL (Hardware)
** Internal Resolution: 3x Native
** Internal Resolution: 3x Native
** Texture Filtering: Bilinear (PS2)
** Texture Filtering: Bilinear (PS2)
** Anisotropic Filtering: 16x
** Anisotropic Filtering: 16x
</spoiler>
-->
|Sound=
|Sound=
* PCSX2 Merged Plugins
* PCSX2 Merged Plugins
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Pressure Sensitivity Long-Term Issue(PCSX2)
|IsFixed=0
|IssueLevel=1
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Workaround=There is no known workaround.
}}


{{Issue
{{Issue
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= [Minor spoilers]
|Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all.
 
|Workaround=No known solution.
During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
|Workaround=No known solution.
}}
{{Issue
|IssueName=Big Shell Map ID Text Error
|IsFixed=0
|IssueLevel=0
|Description=When paused and looking at the Big Shell map, later sections of the title do not display unless it's the frame after you hit START to unpause. Does not happen with every title like "Shell 1 Core" but most of them do have this issue.
|Workaround=No known solution.
|Workaround=No known solution.
}}
}}
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{{Issue
{{Issue
|IssueName=left side is blurred during cutscenes.
|IssueName=Left side is blurred during cutscenes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
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{{Issue
{{Issue
|IssueName=The skateboard mini-game isn't working.
|IssueName=The skateboard mini-game isn't working
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Description=When opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Don't use widescreen hack.
|Workaround=Don't use widescreen hack.
}}
{{Issue
|IssueName=Fuzzy textures in Software mode.
|IsFixed=0
|IssueLevel=0
|Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact. Refer to: [https://github.com/PCSX2/pcsx2/issues/3295 Issue #3295]
|Workaround=Use any Hardware mode.
}}
}}


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|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
}}
}}
{{Issue
|IssueName=Pressure Sensitivity Long-Term Issue(PCSX2)
|IsFixed=1
|IssueLevel=1
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
<spoiler show="Show images" hide="Hide images">
{{SpoilerTable|caption=Show images|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Metal_Gear_Solid_2_Substance_Forum_3.jpg
Metal_Gear_Solid_2_Substance_Forum_3.jpg
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Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
</gallery>
</gallery>}}
</spoiler>




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