Metal Gear Solid 2: Substance: Difference between revisions

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m (Cleaning up Known Issues section... No need to add who found it and when. Regarding the pressure sensitivity - that's not an emulator issue, that's just a limitation of controllers. Added a workaround.)
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|IssueName=Pressure Sensitivity Long-Term Issue(PCSX2)
|IssueName=Pressure Sensitivity Long-Term Issue(PCSX2)
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=1
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller.  
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon, and may become a BIG problem in the future. I would overall suggest to the devs to fix it sooner rather than later so that this feature isn't outright *lost to time* whenever DualShock 3's become difficult to find.
|Workaround=No known solution.
|Workaround=You can manually change the sensitivity of button inputs to get around this issue if you don't have a DS3 controller.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=[Minor spoilers]
|Description=Minor spoilers! During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all
 
During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
[reason for "Serious" below contains minor spoilers]
Pretty big deal because it skips the part that explains how Revolver Ocelot has both of his arms for this point in the game. This isn't your average cutscene glitch.
|Workaround=No known solution.
|Workaround=No known solution.
}}
}}
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|Description=During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering.  
|Description=During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering.  
|Workaround=No known solution.  
|Workaround=No known solution.  
Was tested with both OpenGL and DX11 Software modes. DX11 performed noticeably better but still bottlenecked a GTX 1660 Super paired with a Ryzen 7 3700X.
}}
}}


{{Issue
{{Issue
|IssueName=Weapon Laser Issue
|IssueName=left side is blurred during cutscenes.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Weapon lasers appear significantly darker than on original hardware in the tanker.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
|Workaround=Use dev build 1.7.2234 instead of the stable release.
|Workaround=Use Software mode.
}}
}}


{{Issue
{{Issue
|IssueName=Infrared Sensors Issue
|IssueName=The skateboard mini-game isn't working.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active.
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Use dev build 1.7.2234.
|Workaround=Don't use widescreen hack.
}}
}}
== Fixed Issues ==


{{Issue
{{Issue
|IssueName=left side is blurred during cutscenes.
|IssueName=color issue
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
|Description=Some skin textures are darker than normal.  
|Workaround=Use Software mode.
|Workaround=Fixed as of dev build 1.7.2234. For older builds go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=color issue
|IssueName=Weapon Laser Issue
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some skin textures are darker than normal.  
|Description=Weapon lasers appear significantly darker than on original hardware in the tanker.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Fixed as of dev build 1.7.2234.
 
Workaround 2: Use dev build 1.7.2234.
}}
}}


{{Issue
{{Issue
|IssueName=The skateboard mini-game isn't working.
|IssueName=Infrared Sensors Issue
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Description=In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active.
|Workaround=Don't use widescreen hack.
|Workaround=Fixed as of dev build 1.7.2234.
}}
}}


{{Issue
{{Issue
|IssueName= Serious slowdown during The skateboard mini-game
|IssueName= Serious slowdown during The skateboard mini-game
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=This mini-game is really performance heavy  
|Description=This mini-game is really performance heavy  
|Workaround= Use software mode.
|Workaround=Fixed as of dev build 1.7.2234. For older builds use software mode.
 
Workaround 2: Use dev build 1.7.2234.
}}
}}


{{Issue
{{Issue
|IssueName= Broken texture in The skateboard mini-game
|IssueName= Broken texture in The skateboard mini-game
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Workaround= Use software mode before starting the mini-game.
|Workaround=Fixed as of dev build 1.7.2234. For older builds use software mode before starting the mini-game.
 
Workaround 2: Use dev build 1.7.2234.
}}
}}
== Fixed Issues ==


{{Issue
{{Issue
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