Metal Gear Solid 2: Sons of Liberty: Difference between revisions

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|GPU=NVIDIA GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 (r5829)
|Revision=1.1.0 (r5829)
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks:
*Speedhacks:
**MTVU
**MTVU
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**Enable Wait Loop Detection
**Enable Wait Loop Detection
**mVU Flag Hack
**mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850
|Revision=1.3.0 (git 704)
|Revision=1.3.0 (git 704)
|Graphics=<spoiler show="GSdx" hide="Hide">
|Graphics=<!--
Revision: 0.1.16 SSE4 (git 704)
Revision: 0.1.16 SSE4 (git 704)
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
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* Shader Configuration:
* Shader Configuration:
** Enable FXAA: ON
** Enable FXAA: ON
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X" hide="Hide">
<!--
Revision: git 704
Revision: git 704
* Module: XAudio2
* Module: XAudio2
* Latency: 150ms
* Latency: 150ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
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|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM)
|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM)
|Revision=1.7.0-20200609215006
|Revision=1.7.0-20200609215006
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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** MTVU
** MTVU
** Switch to software rendering when a video is played
** Switch to software rendering when a video is played
</spoiler>
-->
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX)
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* CRC Hack Level: Partial
* CRC Hack Level: Partial
* Blending Unit Accuracy: Basic
* Blending Unit Accuracy: Basic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 20200609215006 2.0.0
* SPU2-X 20200609215006 2.0.0
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|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|Revision=1.7.3152 (SSE4)
|Revision=1.7.3152 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks: None
* Speedhacks: None
* MTVU: On
* MTVU: On
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* GPU Palette Conversion: On
* GPU Palette Conversion: On
* Blending Unit Accuracy: Basic
* Blending Unit Accuracy: Basic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (Cubeb, Gaussian)
* SPU2-X 2.0.0 (Cubeb, Gaussian)
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|IssueLevel=0
|IssueLevel=0
|Description=Some models (most notably Rose) stretch/warp in codec scenes, especially when FMVs are shown.
|Description=Some models (most notably Rose) stretch/warp in codec scenes, especially when FMVs are shown.
|Workaround=No known solution.
}}
{{Issue
|IssueName=Olga's mouth doesn't animate
|IsFixed=0
|IssueLevel=0
|Description=During the boss fight with Olga in the Tanker chapter, when Olga talks in the brief combat mini-cutscenes while in cover, her mouth doesn't animate (tested both US and European version). This issue isn't present in the Substance version (Metal Gear Solid 2: Substance) or any other version on original hardware or emulated. This happens in PCSX2 v1.7.5535, YouTube videos show it happens in v1.6 too.
|Workaround=No known solution.
|Workaround=No known solution.
}}
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Left side is blurred during cutscenes
|IssueName=Color issue
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Description=Ocelot and Fatman's skin textures are darker than normal.  
|Workaround=Switch to Software mode. Fixed in latest dev versions.
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Transparency issue
|IssueName=Thermal goggles
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Workaround=No known solution. Fixed in 1.7.x dev versions.  
|Workaround=Use Software mode.
}}
}}


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{{Issue
{{Issue
|IssueName=Twitching on gun aiming
|IssueName=Left side is blurred during cutscenes
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Sometimes aiming guns just make the arm twitch.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|Workaround=Switch to Software mode. Fixed in latest dev versions.
}}
}}


{{Issue
{{Issue
|IssueName=Thermal goggles
|IssueName=Transparency issue
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=Use software mode.
|Workaround=No known solution. Fixed in 1.7.x dev versions.  
}}
}}


{{Issue
{{Issue
|IssueName=Color issue
|IssueName=Twitching on gun aiming
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=Ocelot and Fatman's skin textures are darker than normal.  
|Description=Sometimes aiming guns just make the arm twitch.
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
}}
}}


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