Metal Gear Solid 2: Sons of Liberty: Difference between revisions

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|GPU=NVIDIA GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 (r5829)
|Revision=1.1.0 (r5829)
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks:
*Speedhacks:
**MTVU
**MTVU
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**Enable Wait Loop Detection
**Enable Wait Loop Detection
**mVU Flag Hack
**mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850
|Revision=1.3.0 (git 704)
|Revision=1.3.0 (git 704)
|Graphics=<spoiler show="GSdx" hide="Hide">
|Graphics=<!--
Revision: 0.1.16 SSE4 (git 704)
Revision: 0.1.16 SSE4 (git 704)
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
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* Shader Configuration:
* Shader Configuration:
** Enable FXAA: ON
** Enable FXAA: ON
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X" hide="Hide">
<!--
Revision: git 704
Revision: git 704
* Module: XAudio2
* Module: XAudio2
* Latency: 150ms
* Latency: 150ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
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|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM)
|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM)
|Revision=1.7.0-20200609215006
|Revision=1.7.0-20200609215006
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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** MTVU
** MTVU
** Switch to software rendering when a video is played
** Switch to software rendering when a video is played
</spoiler>
-->
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX)
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* CRC Hack Level: Partial
* CRC Hack Level: Partial
* Blending Unit Accuracy: Basic
* Blending Unit Accuracy: Basic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 20200609215006 2.0.0
* SPU2-X 20200609215006 2.0.0
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|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|Revision=1.7.3152 (SSE4)
|Revision=1.7.3152 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks: None
* Speedhacks: None
* MTVU: On
* MTVU: On
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* GPU Palette Conversion: On
* GPU Palette Conversion: On
* Blending Unit Accuracy: Basic
* Blending Unit Accuracy: Basic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (Cubeb, Gaussian)
* SPU2-X 2.0.0 (Cubeb, Gaussian)
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