Mercenaries: Playground of Destruction: Difference between revisions

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A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught.
A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught.
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920077-mercenaries-playground-of-destruction Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920077-mercenaries-playground-of-destruction Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/mercenaries/ps2-666235 IGN]|9.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mercenaries Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/mercenaries/ps2-666235 IGN]|9.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mercenaries Metacritic]|84/100}}
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52588<br />SLES-52590<br />SLES-53008<br />SLES-52589
|serialsPAL        = SLES-52588<br />SLES-52590<br />SLES-53008<br />SLES-52589<br />SLED-52979 <small>(Demo)</small>
|CRCsPAL          = 85931FDF
|CRCsPAL          = 85931FDF
|releasedatePAL    = February 18, 2005<br />2006 <small>(Australia)</small>
|releasedatePAL    = February 18, 2005<br />2006 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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*?
*?
|Comments=
|Comments=
* Requires a cheat to remove banding issue without resorting to skipdraw. For me: "23510F99.pnach / gametitle=Mercenaries: Mercenaries - Playground of Destruction (USA) / patch=1,EE,204F318C,extended,00000000" (don't forget to enable cheats).
* Requires a cheat to remove banding issue without resorting to skipdraw: "23510F99.pnach / gametitle=<<your gametitle>> / patch=1,EE,204F318C,extended,00000000" (don't forget to enable cheats) (credits to Souzooka).
* OpenGL gave the best results after some tweaks.
* OpenGL gave the best results after some tweaks.
* Use Auto Flush to fix car light bug
* Use Auto Flush to fix car light bug.
* Audio Synchronization: either timesync or nothing, to prevent skipping audio lines.
* Audio Synchronization: either Timesync or nothing, to prevent skipping audio lines.
* Turn widescreen patches off for proper proportions
* Turn widescreen patches off for proper proportions.
* MTVU gives fps boost without side effects.  
* MTVU gives fps boost without side effects.  
* Mipmapping should be off (forgot reason)
* Mipmapping should be off (forgot reason).
* Blending Unit Accuracy on High (forgot reason)
* Blending Unit Accuracy on High (forgot reason).
* Couldn't get 60FPS cheat to work, shows 60FPS but runs at 30FPS.
* Couldn't get 60FPS cheat to work, shows 60FPS but runs at 30FPS.
|Tester=Tobie-08
|Tester=Tobie-08
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|GPU=Nvidia GTX 260 896MB
|Revision=1.1.0 r5754
|Graphics=GSdx r5752 SSSE3
|Sound=
*SPU2-X 2.0.0 r5733
*LilyPad 0.11.0 r5403
|Comments=Game works alright (a bit slow) in Gsdx Software mode., Menus are absent in Gsdx HW mode. Also once ingame HW mode seems to be suffering from massive memory leak and almost hangs my pc. Use Gsdx software mode as most of the textures are missing with HW mode anyway.
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=i5 4670k@4Ghz
|GPU=GTX 1060 6g
|Revision=1.5.0-dev-3025
|Graphics=GSdx AVX2
<spoiler show=Settings hide="hide">
*Renderer: OpenGL
*Resolution: 3x
*Texture Filtering: Billinear PS2
*Interlacing: Automatic
*Anisotropic Filtering: 16x
*Mipmapping: Basic
*CRC Hack LvL: Partial
*Accurate Date: Fast
*Accurate Blending: Basic
*HW Hacks:
**Align Sprites
**Frame Buffer Conversion
**Trilinear Filtering
**Half Pixel Offset: Special Texture
**Round Sprite: HALF
</spoiler>
|Sound=
*SPU2-X 2.0.0
|Comments=Works with only what i did set up in settings. Maybe it was added in fixes etc for this game in this release. I think with better gpus higher resolution is doable.
|Tester=Everx7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, kernel 5.2.2
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/0814690534e585bf4e74da131d439ba2e087080f 0814690])
|Graphics=?
|Graphics=GSdx 1.1.0 AVX2
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
* Internal resolution: 3x
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Playable full speed with the specified settings (unspecified settings at default value).
* There are occasional momentary slowdowns when looking around while on foot.
* There are sound/speed issues during FMVs.
* The button icon does not always appear next to the text in prompts.
* The sky is darker than in Software mode.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


== Trivia ==
== Trivia ==
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* Also known as '''Mercenaries'''
* Also known as '''Mercenaries'''


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Lights Always Visible Through Vehicles
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Vehicle headlights are always visible through the vehicle itself.
|Workaround=
|Workaround=Go to Config > Video(GS) > Plugin Settings. If using Software Mode, enable "Auto Flush". If using Hardware Mode, enable "Enable HW Hacks", click "Advanced Settings & Hacks", and enable "Auto Flush". You have to have both Auto Flush and Native resolution enabled for this to work. One or the other on its own won't fix anything. Tested on 1.5 dev 3242.
}}
}}
-->
 
==The gallery==
<gallery>
file:Mercenaries_1_menu.jpg|Mercenaries: Playground of Destruction (SLES 52588)
file:Mercenaries_2_on_foot.jpg|Mercenaries: Playground of Destruction (SLES 52588)
file:Mercenaries_3_vehicle_light_bug.jpg|Mercenaries: Playground of Destruction (SLES 52588)
</gallery>
 
{{Mercenaries series}}


[[Category:temp Navbox required]]
[[Category:temp Navbox required]]
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Mercenaries-Playground-of-Destruction-SLUS-20932-U--30015 Mercenaries - Playground of Destruction (SLUS 20932) (U)]}}
*[http://forums.pcsx2.net/Thread-Mercenaries-Playground-of-Destruction-SLUS-20932-U--30015 Mercenaries - Playground of Destruction (SLUS 20932) (U)]}}
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