Mercenaries: Playground of Destruction: Difference between revisions

Jump to navigation Jump to search
Added Windows test entry
No edit summary
(Added Windows test entry)
Line 143: Line 143:
|Comments=Works with only what i did set up in settings. Maybe it was added in fixes etc for this game in this release. I think with better gpus higher resolution is doable.
|Comments=Works with only what i did set up in settings. Maybe it was added in fixes etc for this game in this release. I think with better gpus higher resolution is doable.
|Tester=Everx7
|Tester=Everx7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|GPU=Nvidia GTX 260 896MB
|Revision=1.1.0 r5754
|Graphics=GSdx r5752 SSSE3
|Sound=
*SPU2-X 2.0.0 r5733
*LilyPad 0.11.0 r5403
|Comments=Game works alright (a bit slow) in Gsdx Software mode., Menus are absent in Gsdx HW mode. Also once ingame HW mode seems to be suffering from massive memory leak and almost hangs my pc. Use Gsdx software mode as most of the textures are missing with HW mode anyway.
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=AMD FX-6300 6-Core
|GPU=Sapphire Vapor-X R9 270X OC
|Revision=v1.5.0-dev-3389
|Graphics=GSdx SSE4
<spoiler show=Settings hide="hide">
*Renderer: D3D11
*Interlacing: None
*Texture Filtering: Bilinear PS2
*Allow 8-Bit Textures
*Resolution: 3x
*Mipmapping: Off
*CRC Hack Level: Auto
*DATE Accuracy: Fast
*Blending Accuracy: Basic
*All HW Hacks Off
</spoiler>
|Sound=
*SPU2-X 2.0.0
|Comments=Finally able to run the game without having to use OpenGL using the 1.5.0 dev. The apparent memory leaks when using HW mode to have been fixed. This is good news for AMD users as their drivers do not play well with OpenGL. The game plays and looks great, except for the odd slowdown or momentary freeze. 
|Tester=AndrewWithTheBeard
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
1

edit

Navigation menu