Mercenaries: Playground of Destruction: Difference between revisions

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|publisher        = [[LucasArts]] (US, EU, AU), [[Electronic Arts]] (JP)
|publisher        = [[LucasArts]] (US, EU, AU), [[Electronic Arts]] (JP)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Mercenaries:_Playground_of_Destruction Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Mercenaries:_Playground_of_Destruction Link]
|gameinfo          = Inspired by real-world events, Mercenaries begins the search for the leader of a North Korean military coup who threatens the world with nuclear war. As one of the top operatives for a private mercenaries company, you have been called in to execute the general and his top military and scientific advisors. Hunt down all 52 targets--depicted on a deck of playing cards--with a variety of military weapons and vehicles. Earn cash from different missions to buy better weapons and vehicles, or sell your vehicles and weapons on the black market.<br />
|gameinfo          = Inspired by real-world events, Mercenaries begins the search for the leader of a North Korean military coup who threatens the world with nuclear war. As one of the top operatives for a private mercenaries company, you have been called in to execute the general and his top military and scientific advisors. Hunt down all 52 targets--depicted on a deck of playing cards--with a variety of military weapons and vehicles. Earn cash from different missions to buy better weapons and vehicles, or sell your vehicles and weapons on the black market.<br />
A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught.
A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught.
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920077-mercenaries-playground-of-destruction Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/920077-mercenaries-playground-of-destruction Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/mercenaries/ps2-666235 IGN]|9.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mercenaries Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/mercenaries/ps2-666235 IGN]|9.1/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/mercenaries Metacritic]|84/100}}
|eu_rating        = 16+
|eu_rating        = 16+
|na_rating_text    = Mild Language, Violence
|na_rating_text    = Mild Language, Violence
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|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    = 2
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
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|Revision=1.5.0-dev-3025
|Revision=1.5.0-dev-3025
|Graphics=GSdx AVX2
|Graphics=GSdx AVX2
<spoiler show=Settings hide="hide">
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*Renderer: OpenGL
*Renderer: OpenGL
*Resolution: 3x
*Resolution: 3x
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**Half Pixel Offset: Special Texture
**Half Pixel Offset: Special Texture
**Round Sprite: HALF
**Round Sprite: HALF
</spoiler>
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|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Revision=v1.5.0-dev-3389
|Revision=v1.5.0-dev-3389
|Graphics=GSdx SSE4
|Graphics=GSdx SSE4
<spoiler show=Settings hide="hide">
<!--
*Renderer: D3D11
*Renderer: D3D11
*Interlacing: None
*Interlacing: None
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*Blending Accuracy: Basic
*Blending Accuracy: Basic
*All HW Hacks Off
*All HW Hacks Off
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Revision=1.5.0 dev build 3400
|Revision=1.5.0 dev build 3400
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: DirectX 11 Hardware
* Renderer: DirectX 11 Hardware
* Internal resolution: 3x
* Internal resolution: 3x
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/0814690534e585bf4e74da131d439ba2e087080f 0814690])
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/0814690534e585bf4e74da131d439ba2e087080f 0814690])
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal resolution: 3x
* Internal resolution: 3x
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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* The sky is darker than in Software mode.
* The sky is darker than in Software mode.
|Tester=Ratchet66
|Tester=Ratchet66
}}
{{TestingFooter}}
{{TestingHeader|OS=Mac}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Monterey 12.2.1
|CPU=Intel i7-9750H
|GPU=AMD Radeon Pro 5300M
|Revision=Nightly build 3-21-2022
|Graphics=Metal Renderer (Hardware)
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* Texture Preloading: Full (Hash Cache)
-->
|Sound=N/A
|Comments=MTVU enabled, fast CDVD enabled, EE Cyclerate set to 1. Near as makes no difference 100% speed with constant 30fps (cyclerate necessary for FPS, otherwise the game's internal frame rate will drop, but still perfectly playable like that). The only visual glitch I've found is that sometimes button prompts don't show up properly.
|Tester=DigitalMajestic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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