Mercenaries: Playground of Destruction: Difference between revisions

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|Revision=1.5.0-dev-3025
|Revision=1.5.0-dev-3025
|Graphics=GSdx AVX2
|Graphics=GSdx AVX2
<spoiler show=Settings hide="hide">
<!--
*Renderer: OpenGL
*Renderer: OpenGL
*Resolution: 3x
*Resolution: 3x
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**Half Pixel Offset: Special Texture
**Half Pixel Offset: Special Texture
**Round Sprite: HALF
**Round Sprite: HALF
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Revision=v1.5.0-dev-3389
|Revision=v1.5.0-dev-3389
|Graphics=GSdx SSE4
|Graphics=GSdx SSE4
<spoiler show=Settings hide="hide">
<!--
*Renderer: D3D11
*Renderer: D3D11
*Interlacing: None
*Interlacing: None
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*Blending Accuracy: Basic
*Blending Accuracy: Basic
*All HW Hacks Off
*All HW Hacks Off
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Revision=1.5.0 dev build 3400
|Revision=1.5.0 dev build 3400
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: DirectX 11 Hardware
* Renderer: DirectX 11 Hardware
* Internal resolution: 3x
* Internal resolution: 3x
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/0814690534e585bf4e74da131d439ba2e087080f 0814690])
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/0814690534e585bf4e74da131d439ba2e087080f 0814690])
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal resolution: 3x
* Internal resolution: 3x
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=Nightly build 3-21-2022
|Revision=Nightly build 3-21-2022
|Graphics=Metal Renderer (Hardware)
|Graphics=Metal Renderer (Hardware)
<spoiler show="Settings" hide="Hide">
<!--
* Texture Preloading: Full (Hash Cache)
* Texture Preloading: Full (Hash Cache)
</spoiler>
-->
|Sound=N/A
|Sound=N/A
|Comments=MTVU enabled, fast CDVD enabled, EE Cyclerate set to 1. Near as makes no difference 100% speed with constant 30fps (cyclerate necessary for FPS, otherwise the game's internal frame rate will drop, but still perfectly playable like that). The only visual glitch I've found is that sometimes button prompts don't show up properly.
|Comments=MTVU enabled, fast CDVD enabled, EE Cyclerate set to 1. Near as makes no difference 100% speed with constant 30fps (cyclerate necessary for FPS, otherwise the game's internal frame rate will drop, but still perfectly playable like that). The only visual glitch I've found is that sometimes button prompts don't show up properly.
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