Mercenaries: Playground of Destruction: Difference between revisions

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|publisher        = [[LucasArts]] (US, EU, AU), [[Electronic Arts]] (JP)
|publisher        = [[LucasArts]] (US, EU, AU), [[Electronic Arts]] (JP)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Mercenaries:_Playground_of_Destruction Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Mercenaries:_Playground_of_Destruction Link]
|gameinfo          = Inspired by real-world events, Mercenaries begins the search for the leader of a North Korean military coup who threatens the world with nuclear war. As one of the top operatives for a private mercenaries company, you have been called in to execute the general and his top military and scientific advisors. Hunt down all 52 targets--depicted on a deck of playing cards--with a variety of military weapons and vehicles. Earn cash from different missions to buy better weapons and vehicles, or sell your vehicles and weapons on the black market.<br />
|gameinfo          = Inspired by real-world events, Mercenaries begins the search for the leader of a North Korean military coup who threatens the world with nuclear war. As one of the top operatives for a private mercenaries company, you have been called in to execute the general and his top military and scientific advisors. Hunt down all 52 targets--depicted on a deck of playing cards--with a variety of military weapons and vehicles. Earn cash from different missions to buy better weapons and vehicles, or sell your vehicles and weapons on the black market.<br />
A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught.
A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught.
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920077-mercenaries-playground-of-destruction Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/920077-mercenaries-playground-of-destruction Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/mercenaries/ps2-666235 IGN]|9.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mercenaries Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/mercenaries/ps2-666235 IGN]|9.1/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/mercenaries Metacritic]|84/100}}
|eu_rating        = 16+
|eu_rating        = 16+
|na_rating_text    = Mild Language, Violence
|na_rating_text    = Mild Language, Violence
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|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    = 2
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
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|Revision=1.5.0-dev-3025
|Revision=1.5.0-dev-3025
|Graphics=GSdx AVX2
|Graphics=GSdx AVX2
<spoiler show=Settings hide="hide">
<!--
*Renderer: OpenGL
*Renderer: OpenGL
*Resolution: 3x
*Resolution: 3x
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**Half Pixel Offset: Special Texture
**Half Pixel Offset: Special Texture
**Round Sprite: HALF
**Round Sprite: HALF
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
|Comments=Works with only what i did set up in settings. Maybe it was added in fixes etc for this game in this release. I think with better gpus higher resolution is doable.
|Comments=Works with only what i did set up in settings. Maybe it was added in fixes etc for this game in this release. I think with better gpus higher resolution is doable.
|Tester=Everx7
|Tester=Everx7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=AMD FX-6300 6-Core
|GPU=Sapphire Vapor-X R9 270X OC
|Revision=v1.5.0-dev-3389
|Graphics=GSdx SSE4
<!--
*Renderer: D3D11
*Interlacing: None
*Texture Filtering: Bilinear PS2
*Allow 8-Bit Textures
*Resolution: 3x
*Mipmapping: Off
*CRC Hack Level: Auto
*DATE Accuracy: Fast
*Blending Accuracy: Basic
*All HW Hacks Off
-->
|Sound=
*SPU2-X 2.0.0
|Comments=Finally able to run the game without having to use OpenGL using the 1.5.0 dev. The apparent memory leaks when using HW mode to have been fixed. This is good news for AMD users as their drivers do not play well with OpenGL. The game plays and looks great, except for the odd slowdown or momentary freeze. 
|Tester=AndrewWithTheBeard
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 1909
|CPU=IRyzen 3600X CPU @ 3.6GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0 dev build 3400
|Graphics=GSdx 1.1.0 AVX2
<!--
* Renderer: DirectX 11 Hardware
* Internal resolution: 3x
-->
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Game runes well. 60FPS with minimal slowdown.
* Other similar issues as noted by above tester.
|Tester=Lord Xeb
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/0814690534e585bf4e74da131d439ba2e087080f 0814690])
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/0814690534e585bf4e74da131d439ba2e087080f 0814690])
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal resolution: 3x
* Internal resolution: 3x
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Mac}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Monterey 12.2.1
|CPU=Intel i7-9750H
|GPU=AMD Radeon Pro 5300M
|Revision=Nightly build 3-21-2022
|Graphics=Metal Renderer (Hardware)
<!--
* Texture Preloading: Full (Hash Cache)
-->
|Sound=N/A
|Comments=MTVU enabled, fast CDVD enabled, EE Cyclerate set to 1. Near as makes no difference 100% speed with constant 30fps (cyclerate necessary for FPS, otherwise the game's internal frame rate will drop, but still perfectly playable like that). The only visual glitch I've found is that sometimes button prompts don't show up properly.
|Tester=DigitalMajestic
}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
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