Lego Star Wars: Difference between revisions

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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = April 22, 2005<br />October 7, 2005 <small>(Platinum)</small>
|releasedatePAL    = April 22, 2005<br />October 7, 2005 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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*Internal Resolution: 8x Native
*Internal Resolution: 8x Native
*Anisotropic Filtering: 16x
*Anisotropic Filtering: 16x
*CRC Hack Level: Full
*Mipmapping: Off
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.12.1
*LilyPad 0.12.1
|Comments=BIOS: Europe v02.20(10/02/2006). Speedhacks: All recommended. Good performance. Setting skipdraw to 3 solves fog rendering problem but stops some menus from displaying correctly.
|Comments=BIOS: Europe v02.20(10/02/2006). Speedhacks: All recommended. Good performance. Setting skipdraw to 3 solved fog rendering problem but stopped some menus from displaying correctly. In hardware mode some ground textures will flicker but disabling mipmapping fixed this.
|Tester=Xyphis
|Tester=Xyphis
}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=In some levels there is a "wall" effect with the fog.
|Description=In some levels there is a "wall" effect with the fog.
|Workaround=This effect can be disabled with the skipdraw hack or fixed with software mode.
|Workaround=This effect can be disabled with the skipdraw hack (However this may also cause some menus to display incorrectly), or fixed with software mode.
}}
 
{{Issue
|IssueName=Texture flickering on ground textures
|IsFixed=1
|IssueLevel=0
|Description=In certain levels some ground textures will flicker revealing a grid of black squares (For example Chapter 1, Level 2 right at the start).
|Workaround=This can be fixed by disabling mipmapping.
}}
}}


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