Bureaucrats, ninja, Administrators
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = April 22, 2005<br />October 7, 2005 <small>(Platinum)</small> | |releasedatePAL = April 22, 2005<br />October 7, 2005 <small>(Platinum)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Core i5-460M @ 2. | |CPU=Intel Core i5-460M @ 2.53 GHz | ||
|GPU=ATI Mobility Radeon HD 5650 | |GPU=ATI Mobility Radeon HD 5650 | ||
|Revision=1.3.0-20140805121745 | |Revision=1.3.0-20140805121745 | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows 10 | |OS=Windows 10 | ||
|CPU=Intel Core i5 6600 @ 3. | |CPU=Intel Core i5 6600 @ 3.3 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 1060 6 GB | ||
|Revision=1.5.0 | |Revision=1.5.0 | ||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
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*Internal Resolution: 8x Native | *Internal Resolution: 8x Native | ||
*Anisotropic Filtering: 16x | *Anisotropic Filtering: 16x | ||
* | *Mipmapping: Off | ||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.12.1 | *LilyPad 0.12.1 | ||
|Comments=BIOS: Europe v02.20(10/02/2006). Speedhacks: All recommended. Good performance. Setting skipdraw to 3 | |Comments=BIOS: Europe v02.20(10/02/2006). Speedhacks: All recommended. Good performance. Setting skipdraw to 3 solved fog rendering problem but stopped some menus from displaying correctly. In hardware mode some ground textures will flicker but disabling mipmapping fixed this. | ||
|Tester=Xyphis | |Tester=Xyphis | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In some levels there is a "wall" effect with the fog. | |Description=In some levels there is a "wall" effect with the fog. | ||
|Workaround=This effect can be disabled with the skipdraw hack or fixed with software mode. | |Workaround=This effect can be disabled with the skipdraw hack (However this may also cause some menus to display incorrectly), or fixed with software mode. | ||
}} | |||
{{Issue | |||
|IssueName=Texture flickering on ground textures | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In certain levels some ground textures will flicker revealing a grid of black squares (For example Chapter 1, Level 2 right at the start). | |||
|Workaround=This can be fixed by disabling mipmapping. | |||
}} | }} | ||