Bureaucrats, ninja, Administrators
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|numberofplayers = 2 | |numberofplayers = 2 | ||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/lego-star-wars Metacritic]|78/100}} | |reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/lego-star-wars Metacritic]|78/100}} | ||
|au_rating = G | |||
|japan_rating = A | |japan_rating = A | ||
|eu_rating = 3+ | |eu_rating = 3+ | ||
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = April 22, 2005<br />October 7, 2005 <small>(Platinum)</small> | |releasedatePAL = April 22, 2005<br />October 7, 2005 <small>(Platinum)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Core i5-460M @ 2. | |CPU=Intel Core i5-460M @ 2.53 GHz | ||
|GPU=ATI Mobility Radeon HD 5650 | |GPU=ATI Mobility Radeon HD 5650 | ||
|Revision=1.3.0-20140805121745 | |Revision=1.3.0-20140805121745 | ||
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|Comments=Used all recommended speedhacks. Ran full speed. | |Comments=Used all recommended speedhacks. Ran full speed. | ||
|Tester=Clank | |Tester=Clank | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=Intel Core i5 6600 @ 3.3 GHz | |||
|GPU=NVIDIA GeForce GTX 1060 6 GB | |||
|Revision=1.5.0 | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
Renderer: Direct3D11 (Hardware) | |||
*Large Framebuffer: On | |||
*Internal Resolution: 8x Native | |||
*Anisotropic Filtering: 16x | |||
*Mipmapping: Off | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=BIOS: Europe v02.20(10/02/2006). Speedhacks: All recommended. Good performance. Setting skipdraw to 3 solved fog rendering problem but stopped some menus from displaying correctly. In hardware mode some ground textures will flicker but disabling mipmapping fixed this. | |||
|Tester=Xyphis | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In some levels there is a "wall" effect with the fog. | |Description=In some levels there is a "wall" effect with the fog. | ||
|Workaround=This effect can be disabled with the skipdraw hack or fixed with software mode. | |Workaround=This effect can be disabled with the skipdraw hack (However this may also cause some menus to display incorrectly), or fixed with software mode. | ||
}} | |||
{{Issue | |||
|IssueName=Texture flickering on ground textures | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In certain levels some ground textures will flicker revealing a grid of black squares (For example Chapter 1, Level 2 right at the start). | |||
|Workaround=This can be fixed by disabling mipmapping. | |||
}} | }} | ||