Lego Star Wars: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
(9 intermediate revisions by 4 users not shown)
Line 10: Line 10:
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/lego-star-wars Metacritic]|78/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/lego-star-wars Metacritic]|78/100}}
|au_rating        = G
|japan_rating      = A
|japan_rating      = A
|eu_rating        = 3+
|eu_rating        = 3+
Line 20: Line 21:
|french            = SLES-53194
|french            = SLES-53194
|german            = SLES-53194
|german            = SLES-53194
|english          = SLES-53194 & SLUS-21083
|english          = SLES-53194 & SLUS-21083 & SLUS-21083GH
|widescreenpatch  = 1
|japanese          = SLPS-20423
|japanese          = SLPS-20423
<!-- NTSC-U props -->
<!-- NTSC-U props -->
Line 35: Line 37:
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = April 22, 2005<br />October 7, 2005 <small>(Platinum)</small>
|releasedatePAL    = April 22, 2005<br />October 7, 2005 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 54: Line 56:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Core i5-460M @ 2.53GHz
|CPU=Intel Core i5-460M @ 2.53 GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Revision=1.3.0-20140805121745
Line 61: Line 63:
|Comments=Used all recommended speedhacks. Ran full speed.
|Comments=Used all recommended speedhacks. Ran full speed.
|Tester=Clank
|Tester=Clank
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=Intel Core i5 6600 @ 3.3 GHz
|GPU=NVIDIA GeForce GTX 1060 6 GB
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
Renderer: Direct3D11 (Hardware)
*Large Framebuffer: On
*Internal Resolution: 8x Native
*Anisotropic Filtering: 16x
*Mipmapping: Off
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: Europe v02.20(10/02/2006). Speedhacks: All recommended. Good performance. Setting skipdraw to 3 solved fog rendering problem but stopped some menus from displaying correctly. In hardware mode some ground textures will flicker but disabling mipmapping fixed this.
|Tester=Xyphis
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 96: Line 120:
|IssueLevel=0
|IssueLevel=0
|Description=In some levels there is a "wall" effect with the fog.
|Description=In some levels there is a "wall" effect with the fog.
|Workaround=This effect can be disabled with the skipdraw hack or fixed with software mode.
|Workaround=This effect can be disabled with the skipdraw hack (However this may also cause some menus to display incorrectly), or fixed with software mode.
}}
 
{{Issue
|IssueName=Texture flickering on ground textures
|IsFixed=1
|IssueLevel=0
|Description=In certain levels some ground textures will flicker revealing a grid of black squares (For example Chapter 1, Level 2 right at the start).
|Workaround=This can be fixed by disabling mipmapping.
}}
}}


67,565

edits

Navigation menu