Kingdom Hearts: Difference between revisions

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sequel info and links
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{{infobox
{{infobox
|image            = Kh1.jpg
|image            = Kh1.jpg
|caption          = NTSC-U Boxart
|caption          =  
|developer        = [[Square Enix|SquareSoft]]
|developer        = [[Square Enix|SquareSoft]]
|publisher        = [[Square Enix|SquareSoft]], [[Sony Computer Entertainment]] (EU, AUS), [[Square Enix]] (Greatest Hits, Ultimate Hits)
|publisher        = [[Square Enix|SquareSoft]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Square Enix]] (US, JP)
|genre            = Action RPG, Platform
|genre            = Action, RPG
|gameinfo          = Play as Sora, Donald, and Goofy to fight the Heartless!
|wikipedia        = [https://en.wikipedia.org/wiki/Kingdom_Hearts_%28video_game%29 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Kingdom_Hearts_%28video_game%29 Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/kingdom-hearts Metacritic]
|reviewscore      = Metacritic: 85/100
|gamefaqslink      = [http://www.gamefaqs.com/ps2/516587-kingdom-hearts Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/516587-kingdom-hearts Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/kingdom-hearts Metacritic]|85/100}}
|gameinfo          = For the first time ever, Disney films come together in one game, but it's up to you make it their world the happiest place on Earth. Kingdom Hearts follows Sora in his quest to find his friends and Court Wizard Donald and Captain Goofy as they set out to find the missing King Mickey. The three searchers meet and embark on a magnificent, but dangerous, journey across familiar Disney worlds filled with monsters. Over 100 characters appear in the game including Jafar, Tarzan, and Hercules. Play as Sora, Donald, and Goofy to fight the Heartless!
''Kingdom Hearts'' is the prequel to [[Kingdom Hearts 2]] and [[Kingdom Hearts II: Final Mix]].
<!-- General props -->
|widescreenpatch  = 1
|japan_rating      = A
|eu_rating        = 7+
|eu_rating_text    = Fear, Violence
|au_rating        = PG
|na_rating        = E
|na_rating_text    = Violence
<!-- Language props -->
|italian          = SCED-51314 & SCES-50970
|spanish          = SCED-51314 & SCES-50971
|french            = SCED-51314 & SCES-50968
|german            = SCED-51314 & SCES-50969
|japanese          = SLPM-66122 & SLPS-25105 & SLPM-61025
|english          = SCES-50967 & SCED-51314 & SLUS-20370 & SLUS-20370GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-50970<br />SCES-50967 <small>(Platinum)</small><br />SCES-50967/P <small>(Platinum)</small><br />SCES-50968<br />SCES-50969<br />SCES-50971
|serialsPAL        = SCES-50970<br />SCES-50967 <small>(Australia, Platinum)</small><br />SCES-50967/P <small>(Platinum)</small><br />SCES-50968<br />SCES-50969<br />SCES-50971<br />SCED-51314 <small>(Demo)</small>
|CRCsPAL          = F52FB2BE<br/>F23908BD <small>(PAL-I)</small><br/>F6DC728D <small>(PAL-F)</small>
|CRCsPAL          = F52FB2BE<br/>F23908BD <small>(PAL-I)</small><br/>F6DC728D <small>(PAL-F)</small>
|releasedatePAL    = November 15, 2002<br />November 22, 2002<br />August 22, 2003 <small>(Platinum)</small><br />August 26, 2003 <small>(Platinum)</small>
|releasedatePAL    = November 15, 2002<br />November 22, 2002 <small>(Australia)</small><br />August 22, 2003 <small>(Australia, Platinum)</small><br />August 26, 2003 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25105<br />SLPM-66122 <small>(Ultimate Hits)</small>
|serialsNTSCJ      = SLPS-25105<br />SLPM-66122 <small>(Ultimate Hits)</small><br />SLPM-61025 <small>(Trial)</small>
|CRCsNTSCJ        = 3E68955A
|CRCsNTSCJ        = 3E68955A
|releasedateNTSCJ  = March 28, 2002<br />September 8, 2005 <small>(Ultimate Hits)</small>
|releasedateNTSCJ  = March 28, 2002<br />September 8, 2005 <small>(Ultimate Hits)</small>
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=r3113 0.9.7
|Revision=pre 0.9.7 beta (r3113)
|Graphics=GSDX r3068 0.1.16
|Graphics=GSdx 0.1.16 (r3068)
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* LilyPad r2930 0.10.0
* LilyPad 0.10.0 (r2930)
|Comments=FPS: 60, Works great.
|Comments=FPS: 60, Works great.
|Tester=Sev7en77
|Tester=Sev7en77
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|Region=NTSC-U (?)
|Region=NTSC-U (?)
|OS=?
|OS=?
|CPU=Intel Pentium Dual-Core E2160 (2.4GHz)
|CPU=Intel Pentium E2160 @ 2.40 GHz
|GPU=Geforce 9600GT
|GPU=NVIDIA GeForce 9600 GT
|Revision=0.9.8 r4600
|Revision=0.9.8 (stable)
|Graphics=GSDX r4600
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** INTC Spin Detection
** Wait Idle Loop
** mVU Flag Hack
</spoiler>
|Graphics=GSdx (r4600)
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.10.0
* LilyPad 0.10.0
|Comments=Hacks: INTC, Wait Idle Loop, mVU Flag Hack. Only slow in a couple places, mostly 60+ FPS.
|Comments=Only slow in a couple places, mostly 60+ FPS.
|Tester=Machina
|Tester=Machina
}}
}}
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.9 r5001
|Revision=0.9.9 (r5001)
|Graphics=GSDX r5012
|Graphics=GSdx (r5012)
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X ?
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core 2 Duo T5750 @ 2.00GHz
|CPU=Intel Core2 Duo T5750 @ 2.00 GHz
|GPU=Mobile Intel 965 Express Chipset Family 384MB
|GPU=Mobile Intel 965 Express 384MB
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Zero
* Speedhacks:
** EE Cyclerate: 3
** VU Cycle Stealing: 3
** INTC Spin Detection
** Wait Loop Detection
** Enable fast CDVD
** mVU Flag Hack
* Gamefixes Used: None
</spoiler>
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.00(14/06/2004), EE/VU Rounding: Chop/Zero, EE CS: 3, None, Plays Great, 50-60 FPS Steady, doesn't Drop During Intense Scenes, No Game Fixes Needed, None
|Comments=USA v02.00(14/06/2004), Plays Great, 50-60 FPS Steady, doesn't drop during intense scenes.
|Tester={{ForumUser|Dayton-kun}}
|Tester={{ForumUser|Dayton-kun}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=1.1.0 r5619 (svn)
|Revision=1.1.0 (r5619)
|Graphics=GSDX r5464
|Graphics=GSdx (r5464)
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X ?
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|Comments=Works great, played through the whole game, only lag during major effects, mostly water and giant magic effects (during Boss Battles, Cutscenes, Summons)  But, only had one major crash with Chernabog (giant black devil in The End of the World) repeatedly, but other then that nothing major. Also, rather low on the scale of CPU demand.
|Comments=Works great, played through the whole game, only lag during major effects, mostly water and giant magic effects (during Boss Battles, Cutscenes, Summons)  But, only had one major crash with Chernabog (giant black devil in The End of the World) repeatedly, but other then that nothing major. Also, rather low on the scale of CPU demand.
|Tester=Bot2345
|Tester=Bot2345
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 x64
|CPU=Intel Core i7-4790K @ 4.40 GHz
|GPU=NVIDIA GeForce GTX 760 2GB
|Revision=1.5.0 (dev-779 g247d33a)
|Graphics=GSdx
|Sound=
* SPU2-X ?
* LilyPad ?
|Comments=Runs extreme good. Resolution at 6x (3072x2682) with 50 FPS on the Island after the Tutorial.
|Tester=scorpionking95
}}
}}
{{TestingFooter}}
{{TestingFooter}}
== Trivia ==
* Japanese name: '''キングダム ハーツ''' (SLPS-25105), '''アルティメット ヒッツ キングダム ハーツ''' (SLPM-66122)


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=C2D 2.4GHz
|CPU=Intel Core2 Duo @ 2.40 GHz
|GPU=HD4850
|GPU=ATI Radeon HD 4850
|Revision=1736
|Revision=pre 0.9.7 beta (r1736)
|Graphics=ZZogl 186
|Graphics=ZZogl 186
|Sound=
|Sound=
*ZeroSPU2  
*ZeroSPU2  
*ZeroPad 0.9
*ZeroPad 0.9
|Comments=Playable from start to finish. No specific issues, only Whales region is slow (30 fps). Resolve hack 1 recommended, slight improvement of picture. AA x4.
|Comments=Playable from start to finish. No specific issues, only Whales region is slow (30 FPS). Resolve hack 1 recommended, slight improvement of picture. AA x4.
|Tester=188.134.4.34
|Tester=188.134.4.34
}}
}}
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== Trivia ==
* Original names: '''キングダム ハーツ''' (SLPS-25105) & (SLPM-66122)




 
== Known Issues ==
==Known Issues==
 
{{Issue
{{Issue
|IssueName=Sunlight can be seen through walls and objects
|IssueName=Visual artifacts in subtitles
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Sunlight can sometimes be seen through various walls and objects.
|Description=Visual artifacts can be seen in subtitles when using scaling.
|Workaround=Use GSdx software mode; however, this minor issue is not really noticeable and not worth the performance hit.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set the TC offset X to "525", and TC offset Y to "0".
}}
}}


{{Issue
{{Issue
|IssueName=Visual artifacts in subtitles when using scaling
|IssueName=Intro logos/textures change size or show thin lines
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Visual artifacts can be seen in subtitles when using scaling.
|Description=The beginning logos can change scale or have thin lines during up-scaling signifying the texture is either overlapping or is "tiling".
|Workaround=Use PCSX2 SVN r5560 or newer and use the TC offset hack with (525,0).
|Workaround==Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and for 2x native set the TC offset X and Y to "100". This value requires tweaking for other Internal Resolution settings.
}}
}}


{{Issue
{{Issue
|IssueName=Intro logos changing sizes or thin lines in certain textures or logos
|IssueName=Garbage data can be seen in videos
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The beginning logos can change scale or have thin lines during up-scaling signifying the texture is either overlapping or is "tiling." This is a possible limitation of the emulator or possible rounding in coding that would have otherwise gotten by in native resolution. Could also split the pause menu on larger up-scaling.
|Description=Jumbled up parts of the title screen and other graphics can been seen in the letter boxing area during pre-rendered cutscenes
|Workaround=Using the built-in resolutions (2x native, 3x native, etc.) (as this game does not like being widescreen) and enabling TC Offset Hacks can both make certain textures clearer and move them into a more (not 100 percent accurate) position. Using 2x native, both TC offsets will need to be set to 100, adding 100 to both multiplications. Anybody using a custom resolution will either need to do the math or just try setting both TC Offsets to numbers in between 0 and 1000. Both should scale with from the native Resolution.
|Workaround=Has been resolved in recent v1.5.0 git builds. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Alternatively, you can also go to Config > Emulation Settings > Game Fixes > Enable manual gamefixes, and then turn on "Switch to GSdx software rendering when an FMV plays".
}}
}}


{{Issue
{{Issue
|IssueName=Repeated Crashes at or around same spot
|IssueName=Sunlight can be seen through walls and objects
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=Repeated Crashes at or around same spot.
|Description=Sunlight can sometimes be seen through various walls and objects.
|Workaround=Use GSdx DirectX 9 in native or DirectX 9 software mode, uses the recommended settings bar to safest possible settings, and turn of all hacks that may compromise compatibility (the widescreen hack appears to work fine) until you are out of area (Defeating a boss or world). If that does not fix or help alleviate crashing, set EE and VU to full and extra (respectively). <br>
|Workaround=Has been resolved in recent v1.5.0 git builds. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
}}
}}


==The gallery==
 
<gallery>
== Gameplay Screenshots ==
File:Kingdom_Hearts_Forum_1.jpg|Kingdom Hearts (SCES 50967)
<gallery widths="175px" heights="100px">
File:Kingdom_Hearts_Forum_2.jpg|Kingdom Hearts (SCES 50968)
Kingdom-Hearts-1-HD.jpg
File:Kingdom_Hearts_Forum_3.jpg|Kingdom Hearts (SCES 50969)
Kingdom_Hearts_Forum_2.jpg
Kingdom_Hearts_Forum_3.jpg
</gallery>
</gallery>


{{Kingdom Hearts series}}
{{Kingdom Hearts series}}
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