King's Field: The Ancient City: Difference between revisions
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|CRCsNTSCJ = 04C3765E | |CRCsNTSCJ = 04C3765E | ||
|releasedateNTSCJ = October 4, 2001 | |releasedateNTSCJ = October 4, 2001 | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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</spoiler> | </spoiler> | ||
|Tester=Spectra Twilight | |Tester=Spectra Twilight | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 7 | |||
|CPU=Intel Core i7-4790 @ 3.6ghz | |||
|GPU=NVIDIA GeForce GTX 750 | |||
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Preset: 2 - Safe | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 AVX2 (20190312131301) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 (Software) | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Edge Anti-aliasing: No | |||
* Mipmapping: Yes | |||
* Rendering Threads: 2 | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 (20190312131301) | |||
* LilyPad 0.12.1 (20190312131301) | |||
|Comments=Played about an hour of the beginning of the game (SLPS-25057). Also used cheatengine to teleport my character into the forge, and verify that the bug where an area doesn't load properly, is fixed on dev-3007. | |||
<spoiler show="Additional Information" hide="Less Information"> | |||
* I'm the author of the bugfix. I previously did similar testing of the Europe and US versions on dev-2661, and just now I also re-tested the US version of the bugfix on dev-3007. | |||
</spoiler> | |||
|Tester=wgarvin | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|IssueName=Certain areas won't load | |IssueName=Certain areas won't load | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=-1 | ||
|Description=Mid game you will find that some areas do not load. | |Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be). | ||
|Workaround= | |Workaround=This is actually a bug in the game, not PCSX2. The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs. In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game. | ||
}} | }} | ||
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}} | }} | ||
{{Issue | |||
|IssueName= Blurry screen and line shafts. | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= At higher resolutions it will become apparent the screen isn't as sharp as it should be and several vertical lines exist. | |||
|Workaround= Use a skipdraw range of 1 to 1 to remove the filter causing this. | |||
}} | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> |