King's Field: The Ancient City: Difference between revisions

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(New Known Issue Added: "Certain Lava Pools Do Not Render in Hardware Renderer")
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25057
|serialsNTSCJ      = SLPS-25057
|CRCsNTSCJ        =
|CRCsNTSCJ        = 04C3765E
|releasedateNTSCJ  = October 4, 2001
|releasedateNTSCJ  = October 4, 2001
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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</spoiler>
</spoiler>
|Tester=Spectra Twilight
|Tester=Spectra Twilight
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 7
|CPU=Intel Core i7-4790 @ 3.6ghz
|GPU=NVIDIA GeForce GTX 750
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)
<spoiler show="Settings" hide="Hide">
* Preset: 2 - Safe
</spoiler>
|Graphics=GSdx 1.1.0 AVX2 (20190312131301)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 (Software)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Edge Anti-aliasing: No
* Mipmapping: Yes
* Rendering Threads: 2
</spoiler>
|Sound=
* SPU2-X 2.0.0 (20190312131301)
* LilyPad 0.12.1 (20190312131301)
|Comments=Played about an hour of the beginning of the game (SLPS-25057).  Also used cheatengine to teleport my character into the forge, and verify that the bug where an area doesn't load properly, is fixed on dev-3007.
<spoiler show="Additional Information" hide="Less Information">
* I'm the author of the bugfix. I previously did similar testing of the Europe and US versions on dev-2661, and just now I also re-tested the US version of the bugfix on dev-3007.
</spoiler>
|Tester=wgarvin
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueName=Certain areas won't load
|IssueName=Certain areas won't load
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=Mid game you will find that some areas do not load.
|Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be).
|Workaround=You can find a way to fix it [http://code.google.com/p/pcsx2/issues/detail?id=1172 here] (or [http://web.archive.org/web/20150510060215/http://code.google.com/p/pcsx2/issues/detail?id=1172 alternatively]).  For US or PAL users there is [https://gamefaqs.gamespot.com/boards/431703-kings-field-the-ancient-city/77030786 a bugfix patch] which has now been [https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 added to pcsx2] as an auto-gamefix.
|Workaround=This is actually a bug in the game, not PCSX2.  The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs.  In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game.
}}
}}


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}}
}}


{{Issue
|IssueName= Blurry screen and line shafts.
|IsFixed=0
|IssueLevel=0
|Description= At higher resolutions it will become apparent the screen isn't as sharp as it should be and several vertical lines exist.
|Workaround= Use a skipdraw range of 1 to 1 to remove the filter causing this.
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
ninja
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